Create ELDEN RING in Unity ► EP. 38 A.I CHARACTERS (Pt. 5)
In this video we create the "Combat Stance" state, and the "AI Character Attack" action. The combat stance state will be used to handle combat actions like blocking, dodging and selecting an attack. Attacks are selected from a pool of possible attacks at random by weight. Possible attacks contain all attacks from the total attack list that meet the distance and field of view requirements.
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► EPISODE 39
https://youtu.be/jhCx56W9XQc