Crysis Remastered PC | DLSSTweaks DLAA + Improvement Project Mods
Continuing my rampage after Doom Eternal with DLSSTweaks comes Crysis Remastered alongside DLSS 3.1.1 library swap installed in the game's directory (not to be confused with the frame generation technology) to force DLAA set in dlsstweaks.ini file (see below), a version of DLSS without the upscaling part of it, while still leveraging NVIDIA's Tensor Cores to minimise shimmering in motion. Yet, smearing is commonplace in this game, especially when using assault or sniper scopes as the transperency of the optics seems typically to give TAA some more trouble not helped by reconstruction methods.
Additionally, Crysis Remastered Improvement Project 0.29a mod is installed to remedy some of the issues not fixed by Crytek in the last patch. Tie-in optionals by Crytek UK, which included reskinned weapons models and their respective sounds from PlayStation 3 audio files of Crysis, are also installed in this gameplay.
Graphics settings:
Video Mode: 2560x1440
Window Mode: Fullscreen
Display Frequency: 144 Hz
Vertical Sync: Disabled
Advanced graphics settings:
Texture Quality: Can it Run Crysis?
Objects Quality: Can it Run Crysis?
Shadows Quality: Can it Run Crysis?
Physics Quality: Can it Run Crysis?
Shaders Quality: Can it Run Crysis?
Ray Tracing Quality: Can it Run Crysis?
Volumetric Effects Quality: Very High
Game Effects Quality: Very High
Post-processing Quality: Very High
Particles Quality: Can it Run Crysis?
Water Quality: Can it Run Crysis?
Vegetation: Can it Run Crysis?
DLSS: DLAA (DLSSTweaks 0.123.8 mod)
Experimental RT Boost Mode: Enabled
Motion Blur: 100 %
A console command is used before the recording of this video:
ai_useAlternativeReadability 0 (Enemies speak Korean in Normal difficulty)
The following settings are used in dlsstweaks.ini, reflecting forced DLAA and DLSS preset 'F' from DLSSTweaks 0.123.8 mod:
[DLSS]
ForceDLAA = true
ForceAutoExposure = false
OverrideAppId = false
DebugLog = false
[DLSSPresets]
DLAA = F
Quality = F
Balanced = F
Performance = F
UltraPerformance = F
OBS Studio recording settings:
Type: Custom Output (FFmpeg)
FFmpeg Output Type: Output to File
Container Format: matroska
Video Bitrate: 221184 kbit/s
Keyframe Interval: 0 frames
Video Encoder: hevc_nvenc
Video Encoder Settings: -g 1
Audio Encoder: pcm_s16le
Audio Encoder Settings: -ar 48000
Colour Format: NV12
Colour Space: Rec. 709
Colour Range: Limited
MSI Afterburner is used to provide statistics for:
1. GPU usage, temperature, core clock, power usage and video memory usage
2. CPU usage, temperature, core clock, power usage and system memory usage
3. Framerate
4. Rendering application programming interface (API)
5. Frametime graph in ms
My system specifications:
AMD Ryzen 5 5600X 6-core
Deepcool Neptwin V3
2x 120 mm Deepcool RF120 FS 1500 min⁻¹
Arctic MX-4
ASRock X570 Steel Legend
32 GB (2x 16 GB) Corsair Vengeance LPX DDR4-3600 18-22-22-42
GALAX NVIDIA GeForce RTX 3070 LHR METALTOP OC [FG] 8 GB GDDR6
1000 GB Gigabyte AORUS Gen4 M.2 SSD NVMe PCIe 4.0 x4
650 W Seasonic FOCUS GX-650 80 PLUS Gold
Phanteks Eclipse P500A Non-RGB ATX Mid-Tower
3x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Front
1x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Rear
Philips 275M8/69 27-inch VA 2560x1440 144 Hz FreeSync Premium
Ducky One 3 Matcha ANSI 108-key Cherry MX Brown
Razer DeathAdder V2 Optical Switches Focus+ 20000 dpi
#Crysis #CrysisRemastered #RTX3070