Ratchet & Clank: Rift Apart PC | All Max + Ray Tracing 1440p Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=LJ4LOPsFoRw



Duration: 22:17
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The once-PlayStation 5-exclusive Ratchet & Clank: Rift Apart has came into PC not long ago, to a consistency of such port left some to be desired. Port flaws aside, the unanimous core gameplay mechanics of the third-person shooter/platformer is certainly nothing short of satisfactory adequacy, along with visuals and technological advancements that happened since the series inception. DLSSTweaks 0.200.6 mod is used and DLSS dll replaced to version 3.1.30 in this gameplay on a RTX 3070 and Ryzen 5 5600X system.

Display settings:

Window Mode: Exclusive Fullscreen
Display Resolution: 2560x1440
Aspect Ratio: 16:9
Refresh Rate: 144 Hz
Vertical Sync: Off
NVIDIA Reflex Low Latency: Off

Brightness: 50
Contrast: 10

Upscale Method: DLSS
Upscale Quality: Quality
Dynamic Resolution Scaling: Off
Anti-Aliasing: DLAA

Graphics settings:

Preset: Custom
Texture Quality: Very High
Texture Filtering: 16x Anisotropic

Shadow Quality: Ultra
Ambient Occlusion: RTAO
Screen-Space Reflections: Very High

Ray Traced Reflections: On
Ray Traced Shadows: Very High
Ray Traced Ambient Occlusion: Very High
Reflection Resolution: Very High
Object Range: 9

Level of Detail: Ultra
Traffic Density: Very High
Hair Quality: Very High
Weather Particle Quality: Very High
Phantom Dash Effect: On

Depth of Field: High
Bloom: On
Chromatic Aberration: Off
Vignette: Off
Motion Blur Strength: 10
Field of View: ±0
Film Grain Strength: 0
Sharpness: 10
Fullscreen Effects: On
Screen Shake: On

The following settings are used in dlsstweaks.ini, reflecting forced DLSS preset 'D' from DLSSTweaks 0.200.6 mod used for the recording of this video:

[DLSS]
ForceDLAA=false
OverrideAutoExposure=0
OverrideSharpening=Ignore
OverrideDlssHud=-1
DisableDevWatermark=true
VerboseLogging=false

[DLSSQualityLevels]
Enable=false
UltraPerformance=0.33333334
Performance=0.5
Balanced=0.58
Quality=0.66666667
UltraQuality=0.77777778

[DLSSPresets]
DLAA=D
UltraPerformance=D
Performance=D
Balanced=D
Quality=D

[Compatibility]
ResolutionOffset=0
DisableIniMonitoring=true
OverrideAppId=true

OBS Studio recording settings:

Type: Custom Output (FFmpeg)
FFmpeg Output Type: Output to File
Container Format: matroska
Video Bitrate: 221184 kbit/s
Keyframe Interval: 0 frames
Video Encoder: hevc_nvenc
Video Encoder Settings: -g 1
Audio Encoder: pcm_s16le
Audio Encoder Settings: -ar 48000
Colour Format: NV12
Colour Space: Rec. 709
Colour Range: Limited

Advanced launch options:

-no-launcher

MSI Afterburner is used to provide statistics for:

1. GPU usage, temperature, core clock, power usage and video memory usage
2. CPU usage, temperature, core clock, power usage and system memory usage
3. Framerate
4. Rendering application programming interface (API)
5. Frametime graph in ms

Other remarks:

Played on patch v1.728.0.0 as of this recording. I had to turn off NVIDIA Reflex Low Latency to avoid random, sporadic game crashes to desktop. DirectStorage is NOT disabled (through deletions of dstorage.dll and dstoragecore.dll) in this gameplay. I felt DLSS preset 'D' from DLSSTweaks mod gave the cleanest and most stable picture in static and in motion. Resizeable BAR is disabled in this game as it incurred ~10 % penalty to framerates with it forced on through NVIDIA Profile Inspector. Object Range is set to 9 instead of 10, as it casts shadows on even more cheering crowds at the beginning of the game.

My system specifications:

AMD Ryzen 5 5600X 6-core
Deepcool Neptwin V3
2x 120 mm Deepcool RF120 FS 1500 min⁻¹
Arctic MX-4
ASRock X570 Steel Legend
32 GB (2x 16 GB) Corsair Vengeance LPX DDR4-3600 18-22-22-42
GALAX NVIDIA GeForce RTX 3070 LHR METALTOP OC [FG] 8 GB GDDR6
1000 GB Gigabyte AORUS Gen4 M.2 SSD NVMe PCIe 4.0 x4
650 W Seasonic FOCUS GX-650 80 PLUS Gold
Phanteks Eclipse P500A Non-RGB ATX Mid-Tower
3x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Front
1x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Rear
Philips 275M8/69 27-inch VA 2560x1440 144 Hz FreeSync Premium
Ducky One 3 Matcha ANSI 108-key Cherry MX Brown
Razer DeathAdder V2 Optical Switches Focus+ 20000 dpi

#Ratchet #RatchetandClank #RTX3070




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Tags:
SonicMattster
Leave it to the Mattster!
Mattster
PC
PC Gameplay
Gameplay
RTX 3070
Ryzen 5 5600X / RTX 3070
NVIDIA
AMD
Ryzen 5 5600X
R5 5600X
5600X
NVIDIA RTX
RTX
Ryzen
RTX 3070 Gameplay
Ratchet & Clank
Ratchet & Clank: Rift Apart
Ratchet and Clank
Ratchet and Clank: Rift Apart
Rift Apart
Sony Interactive Entertainment
SIE
Insomniac Games
Insomniac
PlayStation Studios
Nixxes



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