Doom Eternal PC | DLSSTweaks DLAA Mod + Full-Resolution RT Reflections

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Published on ● Video Link: https://www.youtube.com/watch?v=Z0xWorEi6gE



Doom Eternal
Game:
Duration: 14:59
1,723 views
24


A game modder supposedly from Wales named emoose just dropped an impressive Valentine's Day bombshell about the DLSSTweaks mod, which has just supported Vulkan titles, that can force DLAA into most DLSS-supported game titles, potentially contributing to not an insignificant boost in image quality.

This is a gameplay demonstration of Doom Eternal, all graphics settings almost maxed in a Vulkan-only game supporting DLSS, using DLSSTweaks 0.123.8 renamed to XInput1_3.dll along with DLSS 3.1.1 library swap installed in the game's directory (not to be confused with the frame generation technology) to force DLAA set in dlsstweaks.ini file (see below), a version of DLSS without the upscaling part of it, while still leveraging NVIDIA's Tensor Cores to provide a very clean looking picture of the game virtually absent of shimmering in motion.

Full-resolution ray traced reflections are also applied in the game via a console command (see below) to give the game more of a polished look with mirror-like reflections.

Graphics settings:

Window Mode: Fullscreen
Resolution: 2560x1440
Vertical Sync: Disabled
Present from Compute: On
Field of View: 110
Motion Blur: Ultra Nightmare
Performance Metrics: Low
Render Mode: Off
Ray Tracing: On
DLSS: DLAA (DLSSTweaks 0.123.8 mod)

Overall Quality: Ultra Nightmare
Texture Pool Size: Ultra
Shadow Quality: Ultra Nightmare
Reflections Quality: Ultra Nightmare
Motion Blur Quality: Ultra Nightmare
Directional Occlusion: Ultra Nightmare
Lights Quality: Ultra Nightmare
Particles Quality: Ultra Nightmare
Decal Quality: Ultra Nightmare
Water Quality: Ultra Nightmare
Volumetrics Quality: Ultra Nightmare
Texture Filtering Quality: Ultra Nightmare
Geometric Quality: Ultra Nightmare
Chromatic Aberration: On
Sharpening: 33
Film Grain: 0
Resolution Scaling Mode: 0
Depth of Field: On
Depth of Field Anti-Aliasing: On

A console command is used for full-resolution ray traced reflections for this gameplay:

r_raytracedReflectionsTemporalUpscaleQuality 0

The following settings are used in dlsstweaks.ini, reflecting forced DLAA and DLSS preset 'F' from DLSSTweaks 0.123.8 mod:

[DLSS]
ForceDLAA = true
ForceAutoExposure = false
OverrideAppId = false
DebugLog = false

[DLSSPresets]
DLAA = F
Quality = F
Balanced = F
Performance = F
UltraPerformance = F

OBS Studio recording settings:

Type: Custom Output (FFmpeg)
FFmpeg Output Type: Output to File
Container Format: matroska
Video Bitrate: 221184 kbit/s
Keyframe Interval: 0 frames
Video Encoder: hevc_nvenc
Video Encoder Settings: -g 1
Audio Encoder: pcm_s16le
Audio Encoder Settings: -ar 48000
Colour Format: NV12
Colour Space: Rec. 709
Colour Range: Limited

MSI Afterburner is used to provide statistics for:

1. GPU usage, temperature, core clock, power usage and video memory usage
2. CPU usage, temperature, core clock, power usage and system memory usage
3. Framerate
4. Rendering application programming interface (API)
5. Frametime graph in ms

My system specifications:

AMD Ryzen 5 5600X 6-core
Deepcool Neptwin V3
2x 120 mm Deepcool RF120 FS 1500 min⁻¹
Arctic MX-4
ASRock X570 Steel Legend
32 GB (2x 16 GB) Corsair Vengeance LPX DDR4-3600 18-22-22-42
GALAX NVIDIA GeForce RTX 3070 LHR METALTOP OC [FG] 8 GB GDDR6
1000 GB Gigabyte AORUS Gen4 M.2 SSD NVMe PCIe 4.0 x4
650 W Seasonic FOCUS GX-650 80 PLUS Gold
Phanteks Eclipse P500A Non-RGB ATX Mid-Tower
3x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Front
1x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Rear
Philips 275M8/69 27-inch VA 2560x1440 144 Hz FreeSync Premium
Ducky One 3 Matcha ANSI 108-key Cherry MX Brown
Razer DeathAdder V2 Optical Switches Focus+ 20000 dpi

#Doom #DoomEternal #RTX3070







Tags:
SonicMattster
Leave it to the Mattster!
Mattster
PC
PC Gameplay
Gameplay
RTX 3070
Ryzen 5 5600X / RTX 3070
NVIDIA
AMD
Ryzen 5 5600X
R5 5600X
5600X
NVIDIA RTX
RTX
Ryzen
RTX 3070 Gameplay
id Tech 7
Doom Eternal
id Software
Doom
Vulkan
Bethesda Softworks
DLSS 3.1.1
DLSS



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