Crysis 2 Remastered PC | DLSSTweaks DLAA Mod Gameplay
Stopping here with DLSSTweaks for now is Crysis 2 Remastered alongside DLSS 3.1.1 library swap installed in the game's directory (not to be confused with the frame generation technology) to force DLAA set in dlsstweaks.ini file (see below), a version of DLSS without the upscaling part of it, while still leveraging NVIDIA’s Tensor Cores to minimise shimmering in motion. However, the game failed to account for temporal anti-aliasing motion vectors in certain edge cases as evident on freeze-frame shots of fast-moving objects like helicopter rotors, which is not resolved through DLSS, let alone DLSSTweaks.
Graphics settings:
Resolution: 2560x1440
Window Mode: Fullscreen
Vertical Sync: Disabled
System Spec: Very High
Refresh Rate: 144 Hz
Camera Motion Blur Scale: High
Advanced graphics settings:
Object: Very High
Particles: Very High
Post-processing: Very High
Shading: Very High
Shadows: Very High
Water: Very High
Texture: Very High
Ray Tracing: Very High
DLSS: DLAA (DLSSTweaks 0.123.8 mod)
Motion Blur Amount: High
The following settings are used in dlsstweaks.ini, reflecting forced DLAA and DLSS preset 'F' from DLSSTweaks 0.123.8 mod:
[DLSS]
ForceDLAA = true
ForceAutoExposure = false
OverrideAppId = false
DebugLog = false
[DLSSPresets]
DLAA = F
Quality = F
Balanced = F
Performance = F
UltraPerformance = F
OBS Studio recording settings:
Type: Custom Output (FFmpeg)
FFmpeg Output Type: Output to File
Container Format: matroska
Video Bitrate: 221184 kbit/s
Keyframe Interval: 0 frames
Video Encoder: hevc_nvenc
Video Encoder Settings: -g 1
Audio Encoder: pcm_s16le
Audio Encoder Settings: -ar 48000
Colour Format: NV12
Colour Space: Rec. 709
Colour Range: Limited
MSI Afterburner is used to provide statistics for:
1. GPU usage, temperature, core clock, power usage and video memory usage
2. CPU usage, temperature, core clock, power usage and system memory usage
3. Framerate
4. Rendering application programming interface (API)
5. Frametime graph in ms
Other remarks:
DLSSTweaks video on the last of Crysis Remastered trilogy, Crysis 3 Remastered, is delayed due to it, as of versions 0.123.8 and 0.123.9b, being straight up not work at all whenever forcing DLAA is tried, blinging the game to shimmering mess as if that game has anti-aliasing disabled regardless of dlsstweaks.ini manipulations.
My system specifications:
AMD Ryzen 5 5600X 6-core
Deepcool Neptwin V3
2x 120 mm Deepcool RF120 FS 1500 min⁻¹
Arctic MX-4
ASRock X570 Steel Legend
32 GB (2x 16 GB) Corsair Vengeance LPX DDR4-3600 18-22-22-42
GALAX NVIDIA GeForce RTX 3070 LHR METALTOP OC [FG] 8 GB GDDR6
1000 GB Gigabyte AORUS Gen4 M.2 SSD NVMe PCIe 4.0 x4
650 W Seasonic FOCUS GX-650 80 PLUS Gold
Phanteks Eclipse P500A Non-RGB ATX Mid-Tower
3x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Front
1x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Rear
Philips 275M8/69 27-inch VA 2560x1440 144 Hz FreeSync Premium
Ducky One 3 Matcha ANSI 108-key Cherry MX Brown
Razer DeathAdder V2 Optical Switches Focus+ 20000 dpi
#Crysis2 #Crysis2Remastered #RTX3070
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