DFFOO [JP][Reks LC] Reks (base BT) / Cor / Garnet
Got most of the things including BT for free for Reks and I haven't fully committed to him yet (BT+0). I will have enough ingots for both him and Rem when I finish the coop grind, but I need to see whoever is the one after Rem to decide if I want to throw the spare ingots onto him. So it is not because of him being bad. In fact, he has really high DPS as a Snow (On-turn preemptive)/Cover hybrid. Favourites must come first.
The stage itself is qutie typical LC content, though some of its design is quite interesting as it reveals the trend devs may be going for.
Boss:
- Turns cannot be delayed (break inclusive)
- Turns cannot be deleted
Force Mechanics:
+4%: Player action
0%: Counter attack any elemental BRV dmg that is not Thunder or Water with "Gear Slash+"
Gear Slash+:
Guaranteed ST BRV+HP attack that removes all buffs from target
FA: Photon Laser (+): guaranteed hit, ST range BRV+HP
+version is used if player has no special effect, additional effects:
- self BRV gain
- ignore BRV/HP mitigation/reduction
FT: 10T
- heal 80% of HP dmg at the end of its turn
Weakness: (cancel FT)
FA that deals Melee Thunder BRV dmg which
- inflicts a debuff onto a boss
- gives special effect to player character
Threshold Mechanics:
Locks HP at 69/39/29%, min HP goes down 1 tier whenever "Tentacle Knock" is used
70/40/30%: Tentacle Knock (ST melee BRV+HP, guaranteed hit)
- This attack always triggers outside of summon/BT phase
General Approach:
Not much to say about this fight. It is very straight forward and there are many ways you can tackle this. You can even carry a Reks without equipment with ease with others if you don't get anything from free pulls.
The counter attack to anything that is not Water/Thunder would dispel all buffs from the character that has broken that "rule".
Unless you really go out of your way of dodging characters with special effects, tha FA+ is very unlikely to be a thing. It does not even AOE that much tbh. Get some mitigation and you would be fine.
While the boss itself is not that interesting, some of its features are quite telling.
Firstly, the +4% FG charge trend continues. Given there is at least a +1% in recent events, seemingly this is going to be the standard moving forward.
Another interesting feature is the HP threshold locks returning, or persisting from the previous event. There is one step further in this event that the corresponding attack must have triggered before the minimum HP would go down. This attack cannot be triggered during BT/summon phase, so you would have to plan your phases accordingly to avoid wasted DPS with no progress.
I expect that we will see this have a more pronounced occurrence in the coming events as well. I suspect this is to stop the insane DPS from characters nuking a large chunk of bosses' HP, forcing you to deal with more of the boss mechanics without super inflating boss HP.
Regarding Reks:
He is somewhat hybrid between Snow and any cover tank characters like Auron/Galuf. He does not counter. Instead he gets preemptive strikes before his turn. The main difference is you can store up to 5 +version of these strikes at a time whereas Snow can only do it 1 time no matter how many times he is hit by a boss beforehand.
He can also store the +version triggers with active ability uses: S1 = 1, and FR = 5. You don't always have to rely on being hit.
The cover effect is not given to allies at QS. You must use S2 to give the buffs to allies. It does last for quite a bit (never even fell off before battle ended).
Mitigation wise he is actually quite diverse. You have your typical party BRV/HP dmg reduction and then you have party DEF up like Beatrix on his special effect. His EX debuff is surpringly useful, as it not only thunder imperils, it also lowers HP dmg dealt and increase HP dmg taken on the enemy. It is there at QS, so if you use his CA, you would get its effect as well. Say if the enemy ignore mitigation in general, having his debuff on would at least still reduce the dmg output of said enemy.
Weirdly enough his FR extension does a lot more things than usual. Not only does it give free skills, it also enhance his preemptive strikes with additional HP hits, while the double trigger is locked in base BT. So I would say he is one of those FR/BT or bust characters. His BT+2 only gives the party 10% more HP dmg cap up, and he already has +35% from HA+3 and base BT. So mine actually functions quite well already.
The main thing that I currently miss is BT finisher into BT phase, then he would have a consistently high dmg 12 AOE HP hits BT phase.
One small special reminder is that for on-turn preemptive strike characters such as this, you can use CAs to trigger his attacks without consuming his BT turns. Given how dmging it is, you can use high dmg CAs to get even higher output and get more out of his BT.
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