Doom Eternal PC | DLAA 4 Transformer Model (Preset K) at 1440p
Following the launch of the RTX 50 series of graphics cards to intermittent availability, NVIDIA also released the new 572.16 Game Ready and Studio drivers introducing major changes to how DLSS Super Resolution, Ray Reconstruction and (Multi-)Frame Generation works for supported games in conjunction with their respective library files for manually overriding the DLSS version supplied with the said games the old-fashioned way with NVIDIA Profile Inspector Revamped, which is the method I stick to for Doom Eternal and other supported games, given the fact I run NVCleanstall-debloated Studio drivers without the new NVIDIA App.
Graphics settings:
Window Mode: Fullscreen
Resolution: 2560x1440
Vertical Sync: Adaptive (144 fps maximum)
Present from Compute: On
Field of View: 110
Motion Blur: Ultra Nightmare
Performance Metrics: Low
Render Mode: Off
Ray Tracing: On
DLSS: DLAA (nvngx_dlss.dll 310.2.1.0, overridden by NVIDIA Profile Inspector Revamped with Preset K)
DLSS Sharpness: 70
Overall Quality: Ultra Nightmare
Texture Pool Size: Ultra
Shadow Quality: Ultra Nightmare
Reflections Quality: Ultra Nightmare
Motion Blur Quality: Ultra Nightmare
Directional Occlusion: Ultra Nightmare
Lights Quality: Ultra Nightmare
Particles Quality: Ultra Nightmare
Decal Quality: Ultra Nightmare
Water Quality: Ultra Nightmare
Volumetrics Quality: Ultra Nightmare
Texture Filtering Quality: Ultra Nightmare
Geometric Quality: Ultra Nightmare
Chromatic Aberration: On
Sharpening: 33
Film Grain: 0
Resolution Scaling Mode: 0
Depth of Field: On
Depth of Field Anti-Aliasing: On
A console command is used for full-resolution ray traced reflections for this gameplay:
r_raytracedReflectionsTemporalUpscaleQuality 0
OBS Studio recording settings:
Type: Custom Output (FFmpeg)
FFmpeg Output Type: Output to File
Container Format: matroska
Video Bitrate: 221184 kbit/s
Keyframe Interval: 0 frames
Video Encoder: hevc_nvenc
Video Encoder Settings: -g 1
Audio Encoder: pcm_s16le
Audio Encoder Settings: -ar 48000
Colour Format: NV12
Colour Space: Rec. 709
Colour Range: Limited
MSI Afterburner is used to provide statistics for:
1. GPU usage, temperature, effective core clock, power usage and video memory usage
2. CPU usage, temperature, core clock, power usage and system memory usage
3. Rendering application programming interface (API), framerate and frametime in ms
4. Frametime graph
Other remarks:
The state-of-the-art DLSS 4 Super Resolution based on the transformer model has higher amount of parameters and exacts 5-10 % of performance impact relative to the older convolutional neural network (CNN) model at the same render scaling ratio.
Use this registry key below to enable the DLSS indicator to ascertain the preset letter the supported game is currently using, zero out the key to disable it:
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NGXCore]
"ShowDlssIndicator"=dword:00000400
My system specifications:
AMD Ryzen 5 5600X 6-core
Deepcool Neptwin V3
2x 120 mm Seasonic Nidec Servo Gentle Typhoon D1225C12B6ZPAB4 2150 min⁻¹
Arctic MX-4
ASRock X570 Steel Legend
32 GB (2x 16 GB) Corsair Vengeance LPX DDR4-3600 18-22-22-42
GALAX NVIDIA GeForce RTX 3070 LHR METALTOP OC [FG] 8 GB GDDR6
1000 GB Gigabyte AORUS Gen4 M.2 SSD NVMe PCIe 4.0 x4
2048 GB Kingston KC3000 M.2 SSD NVMe PCIe 4.0 x4
750 W Seasonic FOCUS GX-750 80 PLUS Gold
Phanteks Eclipse P500A Non-RGB ATX Mid-Tower
3x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Front
1x 140 mm Phanteks PH-F140SK 1500 min⁻¹ Rear
Philips 275M8/69 27-inch VA 2560x1440 144 Hz FreeSync Premium
Ducky One 3 Matcha ANSI 108-key Cherry MX Brown
Roccat Kone Pro Titan Switch Optical Owl-Eye 19000 dpi
#DoomEternal #NVIDIA #DLSS4
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