DOOM II: MSCP map 03 UV Max -cl9 [01:57.29] [Fluuschoen]
player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.25.6
rendered from: DSDA-Doom v0.25.6
settings: -iwad doom2.wad -pwad MSCP_v1a.wad -skill 4 -complevel 9 -shorttics -warp 03 -nomusic
map: Micro Slaughter Community Project map 03 (Cherry Blossom) by Danlex
category: UV Max
time: 01:57.29
demo date: 03/04/2023
render date: 03/17/2023
recorded with: OBS Studio 26.1.1
mouse: ASUS ROG Harpe Ace
pad: ASUS ROG Hone Ace
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Akko 3068B Plus (TTC Gold Blue)
mouse settings: 1600 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy), carry fractional ticks: off
ingame resolution: 640 x 480 @ uncapped fps | OpenGL/Indexed | Gamma 4 | Translucency: 100% (as you can see in the video)
status bar: It's the wide screen HUD for Pagodia.wad, I just added the STARMS lump to it, so it becomes uniform when I use it with other map packs. Put in into DSDA's Doom II autoload folder, so I'm using this during runs too, if the WAD doesn't have its own status bar. It's nice to have some variety. : ]
the little program in the upper center: MSI Afterburner's RivaTunerStatisticsServer
A horribad start getting stuck in everything (meaning the revenant and the pinkies); hitting the second switch at 14.6 sec is not good, not good at all. I activated autopilot after that, because who cares at this point, but the run started to look decent while the imps began eating the face rockets. The third room had a big improvement, much better routing (starting with a jump in front of the pinkies, so the viles can be mowed down from the right) and fight compared to my earlier personal best, and dealing with the wounded cyberdemon was literally fearless, muhaha. 8 ]
Managed to clean up pretty quickly, and after the last remaining monster died, I realized I'm on a record pace. : D Had a 01:54 previously without demo, ffs, so based on that run, I think 01:48 is more, than possible.
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