DOOM II: Junkfood map 06 UV Max -cl9 [01:58.86] [Fluuschoen]
player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.25.6
rendered from: DSDA-Doom v0.25.6
settings: -iwad doom2.wad -pwad junkfood.wad -skill 4 -complevel 9 -shorttics -nomusic
map: Junkfood map 06 (Dorito Quarry) by Billa
category: UV Max
time: 01:58.86
demo date: 02/21/2023
render date: 02/21/2023
recorded with: OBS Studio 26.1.1
mouse: Pulsar Xlite @ Corepad Grips / mint green Paracord 550 + ferrite ring / Hyperglide MX-2
pad: Artisan Zero Classic XSOFT L
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Akko 3068B Plus (Akko CS Jelly Silver)
mouse settings: 1550 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy) | carry fractional ticks: off | -shorttics
ingame resolution: 640 x 480 @ uncapped fps | OpenGL/Indexed | Gamma 4 | Translucency 100%
the little program in the upper center: MSI Afterburner's RivaTunerStatisticsServer
A simple, fun, not too hard map which needs suicidal gameplay. Obvious I quite like it. : D
Gonna grind it more, but I figured I upload the first sub 2 min UV Max run, because why not?
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