DOOM II: MSCP map 03 UV Max -cl9 [01:59.34] [Fluuschoen]
player: Fluuschoen aka Freiya
source port: DSDA-Doom v0.24.2
rendered from: DSDA-Doom v0.24.2
settings: -iwad doom2.wad -pwad MSCP_v1a.wad -skill 4 -complevel 9 -shorttics -nomusic
map: Micro Slaughter Community Project map 03 (Cherry Blossom) by Danlex
category: UV Max
time: 01:59.34
demo date: 11/30/2022
render date: 12/01/2022
recorded with: OBS Studio 26.1.1
mouse: Corsair Katar Elite Wireless
pad: Artisan Zero Classic XSOFT L
monitor: LG 24GM77-B @ 144 Hz / DAS on / Motion 240 off
keyboard: Ducky x Varmilo Miya Pro Sakura (MX Silent Red)
mouse settings: 1600 cpi | 1000 Hz | angle snapping: off | Win: 6/11 | EPP: off | MarkC accelfix
ingame sens: 7/2/7, accel 0 (3/1/3 in Crispy), carry fractional ticks: off
ingame resolution: 640 x 480 @ uncapped fps | OpenGL/Shaders
status bar: It's the wide screen HUD for Uprising.wad, I just added the STARMS lump to it, so it becomes uniform when I use it with other map packs. Put in into DSDA's Doom II autoload folder, so I'm using this during runs too, if the WAD doesn't have its own status bar. It's nice to have some variety. : ]
Managed to get an almost 6 seconds lead over my previous upload, mainly due to the faster first and second rooms; if you activate the BFG pillar at around 00:24-00:25, you are dictating a good pace. Too bad I ran out of plasma cells for the last two Cacodemons, that cost me at least 2 secs. Maybe next time.
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