(Doom II) Haste: Map 02 - The Wheelhouse (UV-Max Speedrun in 4:16)

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Published on ● Video Link: https://www.youtube.com/watch?v=Y9aOmsPj15A



Duration: 4:29
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Runner: D0M0
Date: 2023-08-01
IWAD: Doom2.wad
PWAD: Haste.wad
Category: UV-Max
Map: 02 (The Wheelhouse)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 4:16.03
Complevel 9 (Boom Compatible)

Attempts: 333

Oh god, another gazebo map I struggled on. As you know I have currently been struggling with Sunder map 2 for the past month in terms of getting a good time as well as beating it, however this proved to be a challenge in one specific aspect. I will run through my strategies and how I overcame these parts.

The first area was very hard but it took a bit of luck and pushing through to get the hang of it. The part that gave me the most trouble was the arch viles. If I was lucky, they would be swarmed by the imps there, which made things a lot easier (due to something called splash damage). In this attempt, I wasn't so lucky with the viles, however the pain chance was on my side, and I managed to stun the vile before it could end my run, thank god for that!

The second area is easily tackled, you can just take out the vile and hide in the corners of the room to take out everything else. You will also find that the 2 viles can be easily taken out if you take cover whilst they try to zap you.

Same with the third area, cover the pain elemental, kill the revenants and the caco, and then deal with everything else. I went for a safe strat of using the super shotgun on the arch vile in the closet. You can rocket it but it's much riskier as it moves around really quickly.

The final fight has to be in my opinion the hardest fight. Maybe it's because I suck at moving around monsters or maybe I just got really unlucky. Try and promote infighting with the roaming enemies, especially the cybers and revenants, since they will do the most damage. BFG everything else when you feel comfortable in terms of how many monsters are left, and it's entirely optional whether you take on the arch viles during or after the final fight. They're not too hard, just a bit tedious as you'd need to take cover if you can't take them all out quick enough. But that's basically the end of the map.

When I saw the name "InsaneGazebo", I flipped out of my chair and cried havoc. I find his mapping style very demanding on the player. You need to have an efficient plan when going into his fights or you will die miserably. Hopefully this map helps me out with Sunder, as I am in dire need of trying to beat that map and upload it onto youtube as well as DSDA. The next map of Haste is also pretty demanding, but it also contains a familiar face in terms of mapping. You'll see what I mean.

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/haste
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
DSDA Leaderboards: https://dsdarchive.com/wads/haste




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