Doom II [MS-DOS Longplay]

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Published on ● Video Link: https://www.youtube.com/watch?v=4MLqCmUy3XI



Duration: 8:36:49
291 views
5


Start: 00:00
Entryway: 01:45
Underhalls: 06:45
The Gantlet: 15:29
The Focus: 25:32
The Waste Tunnels: 32:33
The Crusher: 45:40
Dead Simple: 1:02:57
Tricks and Traps: 1:07:16
The Pit: 1:23:11
Refueling Base: 1:43:47
Circle of Death/'O' of Destruction!: 2:07:46
The Factory: 2:23:03
Downtown: 2:44:23
The Inmost Dens: 3:16:00
Industrial Zone: 3:32:38
Wolfenstein: 4:03:12
Grosse: 4:14:57
Suburbs: 4:20:14
Tenements: 4:33:53
The Courtyard: 4:55:57
The Citadel: 5:12:59
Gotcha!: 5:30:42
Nirvana: 5:49:39
The Catacombs: 5:59:29
Barrels o' Fun: 6:07:56
The Chasm: 6:23:03
Bloodfalls: 6:49:28
The Abandoned Mines: 7:00:18
Monster Condo: 7:19:52
The Spirit World: 7:44:48
The Living End: 8:03:38
Icon of Sin: 8:26:57

Doom II, also known as Doom II: Hell on Earth, is a first-person shooter game by id Software. It was released for MS-DOS in 1994 and Macintosh in 1995. Unlike the original Doom, which was initially only available through shareware and mail order, Doom II was sold in stores.

Compared to its predecessor, Doom II features larger levels, new enemies, a new "super shotgun" weapon, and a new power-up. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, No Rest for the Living, which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the Doom 3: BFG Edition, as part of Doom Classic Complete, and as a free add-on for the 2019 Unity engine port of Doom II.

Reception of Doom II was very positive, with critics praising that the game refined the already good aspects of the original Doom. It has sold more than 1.8 million copies and earned over $74 million in revenue in the United States alone and is considered to be one of the greatest video games ever made.

Doom II was ported to the Game Boy Advance in 2002, Tapwave Zodiac in 2004, on Xbox Live Arcade in 2010, and on Nintendo Switch, PlayStation 4 and Xbox One in 2019. The release of the Doom source code has facilitated ports to platforms including iOS and other cellphone systems. Doom II was included in the Doom ports for the PlayStation and Sega Saturn in 1995 and 1997.

Most of the levels were designed by Sandy Petersen,[8] with American McGee playing a significant role as well. The final level, Icon of Sin, contains an easter egg where two of the artists put the decapitated head of John Romero as the sprite hidden behind the icon on the wall which must be damaged by rocket splash damage three times to win the game. Romero, while playing the level to work on its sound effects, accidentally stumbled upon this in-joke of himself. After realising what his co-workers had done, Romero himself answered by recording his voice saying "To win the game, you must kill me, John Romero", putting it through various filters to distort it, then reverse the recording to create the "demonic chant" spoken by the head upon spotting the player.[9][10] The photo that was scanned for the "John Romero's head"-sprite was from a Businessweek photo shot in 1994.[11] One of Sandy's ideas that never made it to the final game was replacing the Fists weapon with a hand axe.[12]

Advertising for the game was between $3 million and $5 million.[13]

Doom II was released on October 10, 1994 (one of the days of the Doomsday rule and exactly ten months after the original) in North America and Europe.[14][15][16]




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