Quake [MS-DOS Longplay]

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Quake
Game:
Quake (1996)
Duration: 6:25:41
183 views
9


Start: 00:00


Dimension of the Doomed


The Slipgate Complex: 04:17
Castle of the Damned: 12:31
The Necropolis: 20:57
The Grisly Grotto: 30:47
Ziggurat Vertigo: 39:49
Gloom Keep: 49:29
The Door to Chthon: 58:38
The House of Chthon: 1:06:06


The Realm of Black Magic


The Installation: 1:09:02
The Ogre Citadel: 1:20:59
The Crypt of Decay: 1:30:53
The Underearth: 1:44:50
The Ebon Fortress: 1:58:30
The Wizard's Manse: 2:11:49
Lost Entrance of the Dismal Oubliette: 2:24:36
The Dismal Oubliette: 2:31:07


The Netherworld


Termination Central: 2:48:27
The Vaults of Zin: 2:58:39
The Tomb of Terror: 3:07:31
Satan's Dark Delight: 3:15:00
The Haunted Halls: 3:28:44
The Wind Tunnels: 3:36:53
Chambers of Torment: 3:47:33


The Elder World


The Sewage System: 3:59:12
The Tower of Despair: 4:08:39
The Elder God Shrine: 4:18:07
The Palace of Hate: 4:30:40
Hell's Atrium: 4:48:25
The Nameless City: 5:09:01
The Pain Maze: 5:25:32
Azure Agony: 5:39:41


Shub-Niggurath's Pit: 5:58:50


Deathmatch Arena: 6:05:39

Quake is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the Quake series,[9] it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. Quake takes inspiration from gothic fiction and the works of H. P. Lovecraft.

The successor to id Software's Doom series, Quake built upon the technology and gameplay of its predecessor.[10] Unlike the Doom engine before it, the Quake engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After Doom helped popularize multiplayer deathmatches, Quake added various multiplayer options. Online multiplayer became increasingly common, with the QuakeWorld update and software such as QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. Quake featured music composed by Trent Reznor and his band Nine Inch Nails.[8]

Quake is often cited as one of the best video games ever made.[11][12][13] Despite its universal acclaim, Quake's development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero.[14] A remastered version of Quake was developed by Nightdive Studios and published by Bethesda Softworks and was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One consoles in August 2021, including the original game's extended content and two episodes developed by MachineGames. The PlayStation 5 and Xbox Series X/S versions were released in October 2021.[7]

The source code of the Quake and QuakeWorld engines was licensed under the GNU GPL-2.0-or-later on December 21, 1999. The id Software maps, objects, textures, sounds, and other creative works remain under their original proprietary license. The shareware distribution of Quake is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of Quake in order to receive the registered version of the game which includes more single-player episodes and the deathmatch maps. Based on the success of the first Quake game, and later published Quake II and Quake III Arena, Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine.

Quake was the game primarily responsible for the emergence of the machinima artform of films made in game engines, thanks to edited Quake demos such as Ranger Gone Bad and Blahbalicious, the in-game film The Devil's Covenant, and the in-game-rendered, four-hour epic film The Seal of Nehahra. On June 22, 2006, it had been ten years since the original uploading of the game to cdrom.com archives. Many Internet forums had topics about it, and it was a front-page story on Slashdot.[118] On October 11, 2006, John Romero released the original map files for all of the levels in Quake under the GPL[citation needed].[119]

Quake has four sequels: Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars. In 2002, a version of Quake was produced for mobile phones.[120] A copy of Quake was also released as a compilation in 2001, labeled Ultimate Quake, which included the original Quake, Quake II, and Quake III Arena which was published by Activision. In 2008, Quake was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of user modifiable games. John Carmack accepted the award. Years after its original release, Quake is still regarded by many critics as one of the greatest and most influential games ever made.[121]




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Other Statistics

Quake Statistics For Newline Void

Currently, Newline Void has 763 views for Quake across 10 videos. There's close to 17 hours worth of content for Quake published on his channel, roughly 8.13% of the content that Newline Void has uploaded to YouTube.