(Doom II) Rush: Map 09 - The Lava Heart (UV-Max Speedrun in 8:46)

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Published on ● Video Link: https://www.youtube.com/watch?v=0kQgt_wBJjI



Duration: 9:57
100 views
6


Runner: D0M0
Date: 2023-01-16
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 09 (The Lava Heart)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 8:46.54
Complevel 9 (Boom Compatible)

What... a... map!

This is by far the best map I have played so far in the entirety of rush. And for many reasons, no longer is Archi holding your hand on this map, there are 500 monsters, in which 80% of them are already waiting to kick your ass right in the first 2 minutes. This map has increased it's cyberdemons by a whopping amount, which now begs the question of what the last couple levels will be like in terms of enemies. Trust me, the fights get a lot more brutal than this.

This is fully action packed slaughter the whole way through from start to finish, you will not catch a break in this map. You will constantly be fighting for your life as you squeeze through countless hordes of monsters with the help of the secret BFG. Without that, I doubt this map would be any easier.

If you plan on running this map, get the BFG asap through the secret. It's weird since you need to hit the mistextured wall and then open another wall in order to get it. Make sure to home your ammo too, wasting it all at the start would be a recipe for disaster, since there would be no way out for you on the next fight.

The fact that a fight is considered a secret is an interesting take, since it is considered annoying to quite a lot of players, however in this case it is absolutely rewarding. The megasphere is absolutely needed.

Getting 8 minutes is sure the best I can do, I wasn't willing to practice zero pressing the switch like Ancalagon did in his run (next to the mancubi and arachnotrons). However, when it comes to map 11, I will need to practice my SR50, since the start needs that kind of movement.

The fact we only have 3 maps kind of scares me, since these maps could be super difficult in terms of speedrunning. Afterall, ever since map 7, the levels have been getting much harder, and if this trend continues, I dread to think how difficult map 12 would be (the finale of rush).

Strap in folks, one more map before we begin the next project (which i will reveal now). Eviternity Episode 1!

This therefore means I will speedrun individually maps 1-5 on Eviternity, and then I will come back to rush, to finally conquer it after half a year of speedrunning it!

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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2023-01-21(Doom II) Rush: Map 10 - Dark Corner (UV-Max Speedrun in 6:12)
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2023-01-07(Doom II) Rush: Map 07 - The Chaos Heart (UV-Max Speedrun in 3:29)
2023-01-01Doom II: Comatose (UV-Max Speedrun in 28:39) [w/ Commentary]
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2022-12-18(Doom II) Overboard: Map 31 - Demo Island (UV-Max Speedrun in 1:04)
2022-12-17(Doom II) Overboard: Map 06 - Seaside Siege (UV-Max Speedrun in 4:00)
2022-12-16(Doom II) Overboard: Map 05 - Archi-Pelago (UV-Max Speedrun in 3:00)
2022-12-15(Doom II) Overboard: Map 04 - Cacotoa (UV-Max Speedrun in 2:44)
2022-12-14(Doom II) Overboard: Map 03 - Depth Charge (UV-Max Speedrun in 1:53)
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