(Doom II) Rush: Map 07 - The Chaos Heart (UV-Max Speedrun in 3:29)
Runner: D0M0
Date: 2023-01-06
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 07 (The Chaos Heart)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 3:29.57
Complevel 9 (Boom Compatible)
Can't believe that after 3 months I am playing through Rush again. It's good to be playing a wad that I actually missed playing.
With that being said, the second half of rush really ramps up the slaughter, the fights become a lot more tricky to speedrun specifically. After playing easier wads like Overboard and Scythe X, this was a shock to come back to for sure, I felt as if I had gotten worse at the game. But alas, I was overthinking as usual and managed to come up with a consistent strategy to beating this map on UV-Max.
The map itself is pretty interesting. This map and the next are pop up monsters galore, which does get a bit annoying from time to time, however it hasn't really affected my views on the map. The map itself is short, but it consists of pretty overwhelming fights, thanks to one specific monster (Revenants). Ancalagon took 2 minutes 33 seconds to beat this map and after playing through this over 400 times, it's pretty shocking to see how far ahead a lot of players are compared to me. Afterall, I did only start playing doom seriously last year.
Speedrunning this map is no joke. The attempts are very short, but you have to be very good with timing, specifically with that invulnerability. Me being unable to fulfil the use of invulnerability was what caused me most deaths in these runs. The room that you usually skip with all the spectres and arch viles can become a real pain if you are not quick enough to reach that area. Infact, if the power up has long run out, restart the run.
Once you've hit the switch where the sniping mancubus is that reveals the exit, it's basically childs play for the rest of the run.
3:29 may not be anything near a map record, however it is certainly good after how many times I have gotten near 4 minutes for the other attempts. This map has been an absolute wake up call to me, after grinding maps like Comatose for a couple weeks.
From this day, I will announce that "Part 2" of my journey of maxing every level in this wad will consist of maps 7-10. Once this is done (before I complete the wad), I will dedicate the next bit into starting my newest project of uv-maxing all levels in Eviternity. I will only finish episode 1 and then go back to completing rush, so that the videos seem fresh. This is a heads up for people who end up being confused.
Can't wait to see how the other levels go (However I do remember there are BFGs in the rest of the levels, so hopefully it won't go too awful).
Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom
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