(Doom II) Rush: Map 10 - Dark Corner (UV-Max Speedrun in 6:12)

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Published on ● Video Link: https://www.youtube.com/watch?v=2IcM4LI8ID8



Duration: 7:06
76 views
4


Runner: D0M0
Date: 2023-01-20
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 10 (Dark Corner)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 6:12.89
Complevel 9 (Boom Compatible)

I'm gonna be completely honest. midi aside, this map is kinda goofy. But I also like how it's structured.

I would definitely prefer the previous maps to this, however I can't complain either way. Some of the fights were very well done (specifically the first). The demand for ammo management was a good addition to the already pretty tight fight. The revenants were especially a pain in that room as they shoot homing missiles (in my case almost 98.9% of the time).

The very start is what made me lose most attempts. The linedef with the two arch viles and imps often wouldn't trigger due to SR40 line skipping. This isn't necessarily my fault but more doom being buggy. Not only that, but due to the homing missiles in the first arena, most of my health would deplete instantly. However, that part I was able to easily take down once I got the hand of the strategy.

As I said before, ammo management plays a big part in the start of this map. You don't get many bfg cells nor do you get many rockets. If you spam them like I mostly do in these runs, then killing those sniping revenants in the main room can be a real pain in the rear.

The final room itself is an absolute cluster, however it's not really too hard. Take care of the arch viles with the invulnerability, and spam BFG for the win. A quick and surprisingly easy map compared to what i've played before from this wad, it's nothing like I originally expected, however it's a nice break for the next 2 maps.

Well, yes and no on the last part. I will be starting Eviternity, meaning that after episode 1, I will return to rush. This will probably be for about 2 weeks, maybe more depending how busy I am.

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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