(Doom II) Rush: Map 11 - Emission of Hate (UV-Max Speedrun in 2:37)

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Published on ● Video Link: https://www.youtube.com/watch?v=64_R1OAN1tk



Duration: 3:59
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Runner: D0M0
Date: 2023-03-17
IWAD: Doom2.wad
PWAD: rush.wad
Category: UV-Max
Map: 11 (Emission of Hate)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 2:37.69
Complevel 9 (Boom Compatible)

Folks, put on your helmets and get ready, because this is where Rush becomes no joke. 1303 attempts with only 4 successful runs is insanity and it is clear that there are many factors that play into this.

First of all, the start. It is pretty much luck based in terms of damage rolls, you just have to hope that your health is at least above 60%. As of this run, my health was very high and I have no idea how. There have been many attempts where I couldn't get enough speed to pass the cage bit, as well as many attempts where I have died due to stray cyberdemon rockets. You have to hope and pray that they are busy infighting, because it becomes a real pain when they target you. Good luck dodging potential insta-kill rockets.

When you go up the lift, it triggers another fight to happen, however you completely skip this fight and move on to the small room fight, where hordes of cacodemons and pain elementals await. This fight wasn't so bad, most of the time I did fine, some attempts did end because of the sheer amount of lost souls that the pain elementals had spawned in. Due to this wad being boom compatible, you can have infinite lost souls, which therefore makes movement quite tricky. Not only that but I also ended a few runs due to my movement being clumsy (falling off the platforms).

Going back into the main room from the small room is in my opinion the hardest part. In this attempt I got extremely lucky, as there are so many things that can happen to screw your run over. The majority of attempts died here, which is why it took so long to release this. In many cases I was instantly gibbed by cyberdemons waiting at the doors, sometimes the monsters didn't infight and therefore I would've had to BFG my way through hordes of high tier enemies.

Another thing that makes it hard are the arch viles that spawn in the room. If they instantly target you, you can kiss your run goodbye since you won't have enough time to make it to the lift. My strat was to try and strafe as fast as possible to the lift, and teleport through to the centre, so that way I wouldn't be randomly shelled or zapped. Going to the other side of the room and hitting the switch can be tedious at times, since a lot of the enemies will refuse to infight, therefore making it a japanese bullet hell.

The final part is once you grab the two keys, you can hit the switches at the centre and start the final fight. In one of my runs, the voodoo closet broke and I never got the invulnerability, which is basically essential for UV-Max completion. Without it, you will have 10 arch viles onto your backside. It's an instant death. However, other than that, it's actually easier than it looks. You just need to manage your cells, quickly dispose of the arch viles and you'll come out perfectly fine.

Due to the fact this run took so many attempts, you could imagine how exhausted I was to finally finish this. Archi, you sure are a mad man because this level really has made me question my abilities to master doom speedrunning. I guess you could say this level broke me in a way.

As of how the map looks, it fits a very specific texture theme throughout, and I love the ending of the map, because it sets you right up for the final map, which is by far the hardest thing I will accomplish in doom. That video is soon to come!

I will see you all at "The Destination" . . .

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/rush
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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