(Doom II) Crumpets: Map 03 - Tiramisu (UV-Max Speedrun in 1:40)

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Published on ● Video Link: https://www.youtube.com/watch?v=-PGcazKuCsQ



Duration: 2:22
60 views
4


Runner: D0M0
Date: 2023-04-04
IWAD: Doom2.wad
PWAD: crumpets.wad
Category: UV-Max
Map: 03 (Tiramisu)
Source Port: DSDA-Doom v0.24.3 (MacOS Build)
Time: 1:40.74
Complevel 9 (Boom Compatible)

Fun fact: Did you know that tiramisu is one of my favourite desserts?

Nothing can go wrong with a coffee liqueur sponge that's still wet and vanilla cream on top. Playing this map sounds exactly like the description. A base of mid tier enemies that's iced on top with hitscanners and arch viles among claustrophobic arenas.

This map is brilliant, if you haven't understood the metaphor. Yet again, it was easier than I expected with this only taking 100 attempts and 30 minutes worth of speedrunning.

There was really only one part of the map I had trouble with and that was the start. Initiating an infight with the arch-vile and chaingunners is the best strat there is, but that doesn't stop the other monsters from attacking you. You have to kinda move a bit whilst using the vile as a meat shield from the hitscan attacks. Once you've killed the arch-vile, you can head down into the pit with imps, revenants and a hell knight. Usually this doesn't go too badly but you can get sandwiched between the revenants if you don't make them infight.

Ribbiks here teaches you that in claustrophobic conditions, there are two factors that can really help. There's aggressive style gameplay, which forces you not to take cover and instead face the threat head on. And then there's your "best-friend" mechanic: Infighting. Without infighting, these arenas would be barely possible, so make use of it as much as possible, it can save a lot of cleanup afterwards, which does take a toll on the timer.

So far i'm really enjoying the journey crumpets is taking me on. I feel as if it's making me improve skill wise, and along with the maps being short, it doesn't add too much run-time to my bucket list. These maps are hard, but they're not overwhelming, and that's what makes them differ from a lot of Ribbiks' work.

I'm hoping the next map follows this heme, as much as all the other maps do. But it is inevitable that somewhere in those maps, Ribbiks will shift things into an entirely new gear...

Link to wad: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/crumpets
Link to Ribbiks' website: https://rbkz.net/doom/
Link to sourceport (DSDA): https://github.com/kraflab/dsda-doom




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