DSOAL: Reverb is doubled when HRTF is on in certain EAX3 and EAX4 games

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Published on ● Video Link: https://www.youtube.com/watch?v=Q4_NjSIQswA



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Subscriber "samazuka" has written in to tell me that the tinny reverb effect I've reported in certain EAX3 and EAX4 games like Splinter Cell: Chaos Theory, Kane & Lynch 1, Unreal Tournament 2004, and Ghost Recon Advanced Warfare is actually caused by forcing HRTF on. When HRTF is off, the reverb effect plays as intended.

Game featured is Alpha Prime by Black Element Software.




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Tags:
Alpha Prime
Black Element Software
PC
FPS
2007
OpenAL Soft
CMSS-3D
HRTF
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
EAX
3D Sound
3D Audio
3D Headphone Sound
Spatial Sound
Spatial Audio
Spatialization
Binaural
Binaural Audio
Audio Illusion
Spatialized Audio
Spatialized Sound
True 3D sound for Headphones