Silent Hill 2: Enhanced Edition mod w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 1080p

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Published on ● Video Link: https://www.youtube.com/watch?v=fJRjuXXt0Nc



Game:
Duration: 25:19
1,126 views
17


Use headphones only with any virtual surround features turned off. Scary binaural audio at 9:13.

Up next is a long-awaited game, Silent Hill 2: Director's Cut with OpenAL Soft HRTF through DSOAL. Silent Hill 2, 3, and 4 were all ported to PC with mixed results. They've been out-of-print for decades and second-hand copies go for hundreds of dollars. Fortunately, in the case of Silent Hill 2, there is an entire team who worked on fixing all the problems in SH2 so it runs natively in Windows 10 with graphics and sound quality as close to the PS2 version as possible. Downloading all the fixes takes up a shocking amount of space (7.52GB) but I can assure you it's well worth it.

Silent Hill 2 was ported by Creature Labs rather than Team Silent, and one of the major differences between the ports is that this game actually utilizes DirectSound3D. The HRTF filter sounds good, but the 3D positional audio is quite poor if that makes any sense. It seems that the listener position is actually farther behind the camera because off-screen characters will sometimes sound as if they're right in front of you (0:46). In addition, sounds in front of you will sound like they're above you, sounds behind you will sound like they're below you, and sounds behind you will also have exaggerated L-R panning. Most likely, it's caused by the programmers mixing up the X, Y, and Z-axis co-ordinates in DS3D which is a problem that Mortyr 2093 - 1944 also suffers from.

UPDATE: It turns out that the faulty 3D positional positioning cues weren't actually Creature Labs' fault. They were merely porting the "Sony S-FORCE 3D Sound Library" from the PS2 version to DirectSound3D.
(https://www.youtube.com/watch?v=36l1nTb9dNY)

HRTF grade:
A (faulty X-Y-Z co-ordinates)

Settings:
Windows Control Panel: Stereo
IRC_1037 HRTF tables placed in %APPDATA%/OpenAL/HRTF
(in alsoft.ini located in %APPDATA%)
channels=stereo
frequency=44100
stereo-mode=headphones
cf_level=0
sample-type=float32
periods=3
period_size=128
default-hrtf=irc_1037_44100
drivers="-dsound"
hrtf=true
resampler=linear

Links:
https://www.nexusmods.com/newvegas/mods/65094
http://recherche.ircam.fr/equipes/salles/listen/
http://enhanced.townofsilenthill.com/SH2/index.htm

Credits:
http://enhanced.townofsilenthill.com/SH2/images/logo.svg
(Use of this logo falls under fair use laws for non-profit usage.)

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Tags:
Silent Hill 2
Team Silent
Konami
Creature Labs
2001
2002
Director's Cut
Enhanced Edition
PC
Survival Horror
Third-Person
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
I Drink Lava
Scary Binaural
Silent Hill 2 gameplay
3D Sound
3D Audio
3D Headphone Sound
Spatial Sound
Spatial Audio
Spatialization
Binaural
Binaural Audio
Audio Illusion
Spatialized Audio
Spatialized Sound
True 3D sound for Headphones



Other Statistics

Silent Hill 2 Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 4,992 views for Silent Hill 2 across 5 videos, with the game making up 1 hour of published video on his channel. This is 1.37% of the total watchable video for Silent Hill 2 on I Drink Lava - 3D Game Audio's YouTube channel.