Half-Life 1 DSOAL: Broken ambient rolloff in Aureal A3D mode

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Published on ● Video Link: https://www.youtube.com/watch?v=6q4nNNR5_IA



Half-Life
Game:
Half-Life (1998)
Duration: 1:14
534 views
9


Use headphones only with any virtual surround features turned off.

As I mentioned in the main Half-Life 1 DSOAL video, there seems to be a major bug in Aureal A3D mode that carries over from hardware to software emulation. Certain ambient sounds seem to have broken rolloff compared to in default software or EAX mode. You can also hear that Aureal A3D with DSOAL emulation uses the default software reverb too instead of any kind of translated wavetracing.



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Tags:
Half-Life
OpenAL Soft
HRTF
Headphone Virtualization
Virtual Surround
DirectSound3D
DSOAL
3D Sound
3D Audio
3D Headphone Sound
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
True 3D sound for Headphones
Half-Life HRTF



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Half-Life Statistics For I Drink Lava - 3D Game Audio

I Drink Lava - 3D Game Audio presently has 22,548 views for Half-Life across 16 videos, with the game making up 1 hour of published video on his channel. This is 1.73% of the total watchable video for Half-Life on I Drink Lava - 3D Game Audio's YouTube channel.