X3DAudio HRTF: Fix for sounds playing at full volume at any distance

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Published on ● Video Link: https://www.youtube.com/watch?v=aucam8vbL2U



Amid Evil
Game:
Amid Evil (2019)
Duration: 1:58
491 views
5


DOWNLOAD FIX HERE:
https://mega.nz/#!iKp1XCxZ!2Ja9MXE_5JR2GS1PH_r-58qEiXYAtVFcz4vhkEQVP8Q
Thanks to Martin Kosecky for this information:
https://steamcommunity.com/sharedfiles/filedetails/?id=1379360792
MISTAKE at 1:45 - 2nd line should read -r=44100

In the X3DAudio HRTF wrapper, certain sounds will glitch out and play at full volume no matter how far away they are. This is because they were actually saved at 96000Hz and no 96000Hz HRTF preset comes with the installation. It turns out that unlike OpenAL Soft, X3DAudio HRTF does not automatically resample different bitrates to the native bitrate.

This also has other ramifications. If you want to use your own personalized HRTF tables in X3DAudio HRTF, then you actually need to make separate 32000Hz, 44100Hz, 48000Hz, and 96000Hz tables and place them into the HRTF folder. This can be accomplished simply by changing the "-r" command line paramenter with makehrtf:
https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb

You MUST use 1.18.2 makehrtf.exe because the 1.19.0 version uses a new .mhr format that's incompatible with X3DAudio HRTF!



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Tags:
Amid Evil
Indefatigable
New Blood Interactive
2018
FPS
Retro
Old-school
Fantasy
Glitch
KEMAR
X3DAudio HRTF
HRTF
Headphone Virtualization
Virtual Surround
3D Sound
3D Audio
3D Headphone Sound
Spatial Sound
Spatial Audio
Spatialized Audio
Spatialized Sound
Spatialization
Binaural
Binaural Audio
Audio Illusion
I Drink Lava
True 3D sound for Headphones



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