Implementing the Steamworks SDK - Unite Europe 2015

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Chris Figueroa (Unity Technologies) and Riley Labrecque, (Steamworks.NET), give an overview of the options for implementing Steamworks SDK features such as Achievements, Stats, and more, into a Unity game. This will go over the different SDK's available along with how to implement the Steamworks.NET SDK and the setup process involved.

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Tags:
Steamworks
PC Game (Industry)
Video Game Development (Conference Subject)
Unity (Software)
Unite Europe 2015
.NET Framework (Software)
Valve Corporation (Video Game Developer)