Working Faster and Smarter with Mecanim in Unity 5 - Unite Europe 2015
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David Geoffroy (Unity Technologies) shows you how to simplify your animation logic with State Machine Behaviours and State Machine Transitions, new mecanim features in Unity 5.0. As a bonus, this presentation will also show a sneak peak of the upcoming graph API. talks about state machine behaviours and state machine transitions.
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Tags:
Unity (Software)
Mecanim
Character Animation (Field Of Study)
Game Animation
Unity 5
Unite Europe 2015