Working Faster and Smarter with Mecanim in Unity 5 - Unite Europe 2015

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=aI0indH8lrw



Duration: 31:34
5,316 views
54


David Geoffroy (Unity Technologies) shows you how to simplify your animation logic with State Machine Behaviours and State Machine Transitions, new mecanim features in Unity 5.0. As a bonus, this presentation will also show a sneak peak of the upcoming graph API. talks about state machine behaviours and state machine transitions.

Help us caption & translate this video!

http://amara.org/v/V62m/




Other Videos By Unity


2015-07-27Using Qualcomm® Vuforia to Build Breakthrough Mobile & Eyewear Experiences - Unite Europe
2015-07-27Embracing PBR in Unity 5, using Substance - Unite Europe 2015
2015-07-27Build, Launch & Grow with Photon and PlayFab - Unite Europe 2015
2015-07-27The Future of Custom Characters for Unity - Unite Europe 2015
2015-07-27D3D12 is coming - get ready now! - Unite Europe 2015
2015-07-27Get your game out on PlayStation®! - Unite Europe 2015
2015-07-27Enhancing your Unity Mobile Games - Unite Europe 2015
2015-07-27All Aboard! The patch train is leaving and we want YOU on it - Unite Europe 2015
2015-07-27Games? Girls? Palestine?! - Unite Europe 2015
2015-07-27Entity system architecture with Unity - Unite Europe 2015
2015-07-27Working Faster and Smarter with Mecanim in Unity 5 - Unite Europe 2015
2015-07-27Implementing the Steamworks SDK - Unite Europe 2015
2015-07-2725 "No Bullshit" Tips for a successful global games communications campaign - Unite Europe 2015
2015-07-27Unlocking the power of storytelling in Unity with Fungus - Unite Europe 2015
2015-07-27Unity X86 - Getting the best game experience on Intel Architecture - Unite Europe 2015
2015-07-27Power Efficient Programing - Unite Europe 2015
2015-07-27How augmented reality will save your life, relationships, and the planet - Unite Europe 2015
2015-07-27Unity's audio system under the hood - Unite Europe 2015
2015-07-27How To Make $1m Without Making Your Players Cross - Unite Europe 2015
2015-07-27Character Locomotion - Unite Europe 2015
2015-07-27IL2CPP: crosscompiling your code, now and the future - Unite Europe 2015



Tags:
Unity (Software)
Mecanim
Character Animation (Field Of Study)
Game Animation
Unity 5
Unite Europe 2015