Entity system architecture with Unity - Unite Europe 2015

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Unity incorporates the component based architecture in a seamless manner. But for some games, a more data driven approach (entity system architecture) fits better. In this talk, Maxim Zaks & Simon Schmid (Wooga) show why entity system architecture fits and how you can use Entitas-CSharp in your own Unity project.

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Tags:
Unity (Software)
Entity Component System
Video Game Development (Industry)
Unite Europe 2015