Enslaved: Odyssey to the West - glitches and observations

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Miscellaneous glitches found while playing this game.

I: if you hit an electric fence while taking out your shield, the shield's graphics glitch up. You get a tea plate-sized shield for your troubles which doesn't look formidable in the least. This trick was actually discovered (and the clip played) by Kazooie.

II: if you drop Trip from your back in a special way (normal attack cancelled by the view-button) quick enough, Monkey does an useless extra animation afterwards in which he drops down an invisible Trip.

III: if you drop Trip down while walking, and afterwards try to pick her up again, this might happen: Monkey gets frozen in a pose. (I never found out the exact reason why this happens. Could be just very precise timing. Sometimes I also tried to spam shield after pressing circle while starting the glitch, not sure if that did anything). Pretty useless as far as I can tell, but looks neat at least.

IV: two glitches in this clip. First is demonstrating how normal attacks, when buffered to occur at a certain time after a roll, self-cancel uselessly. Wonder how the devs never thought to fix this glitch, it sticks out like a sore thumb. The second glitch is that I tried to activate Cloud the exact same time I used the prompt to leave for this area. The Cloud graphical effect is hovering at Monkey's feet although he is not riding it.

V: some more footage of the Cloud graphics glitch. It shows the actual location of Monkey's hitbox during his animations, which is potentially useful. As you can see, during attacks Monkey never leaves ground (even if it looks like he does). Normal jump is the only move you got that gives you real height in this game.

It's also shown how the glitch ends: completely out of the blue when climbing. Maybe the game completely unloaded the graphical effect / previous level at that point from the memory?

VI: just a shoddy camera glitch at Chapter 6. If you jump on to the pole here and then jump back again, the pole camera angle stays active in a bothersome way.

VII: you can interrupt the prompt of throwing Trip to a higher level by unsheathing shield at a right time. This way you get the camera for the cutscene, but nothing else happens.

VIII: while picking up Trip, if you start holding both the staff aim and view-buttons, the camera glitches up. It's as if the view-mode starts, but the menu doesn't open and you retain the ability to move. The camera basically becomes locked to a certain spot in the map until you let go of view. Not sure if you could do something with this... maybe the game only keeps the area around the camera and inside view completely loaded, allowing you to slip past triggers somewhere, perhaps?

You are not forced to carry Trip around during the glitch. You can just drop her off and go do whatever you want, increasing the versatility of the glitch. The only thing that matters is that you keep holding down view.

IX: showing how this glitch ends if you walk into a nearby cutscene.

X: there's its own variation of this camera glitch whenever you have Cloud available. Holding staff aim and view buttons while getting on the Cloud, again, locks the camera in one spot. But this variation is not as versatile, because if you stop using cloud or let go of either button, the glitch ends.







Tags:
enslaved
glitch
trick
camera
shield
trip
monkey



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