Episode Duscae - Some oddities
I'm currently in the process of trying a low-ish level no-Ramuh Behemoth hunt. Currently still failing horribly. Meanwhile here's something I noticed whilst preparing.
Clip 1: Ragdoll
- fallen enemies "ragdollise" in a distinct way. Generally they are much more solid than they look. Meanwhile, some blue Sabertusks clipped their way in a mountain wall and behaved weirdly, and Prompto got trapped on top of one.
Clip 2: How close is too close?
- I didn't edit this part much, coz there's something serene about watching the stare down between 2 parties who don't understand each other. On a side note, the end battle short cheer can be avoided by jumping. Also does the jump lance attack near the end look normal? Seemed like Noctis blinked a few feet forward to me.
Clip 3: Headless chicken
- Deadeye reacts to the encounter always by running twice in and out of range before going banana on the party... even if the party escaped the battle. It can be harmed while out of encounter without it retaliating, but i'm not sure if the damage retains, plus the damage that could be done in that short amount of time is negligible anyway.
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