Exclusive look at System Shock 3 | Unity at GDC 2019 Keynote

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Unity’s latest graphics innovations bring this world to life. HDRP and its Unified Lighting Model, Volumetric Fog, Deferred Decals, and Shader Graph have helped the team quickly and reliably create dark, highly atmospheric environments, and add details without hurting the framerate too much.

Speakers: Warren Spector (Studio Director, OtherSide Entertainment ) and Elizabeth Legros (Graphics Programmer, OtherSide Entertainment), Lucas Meijer (Technical Director, Unity)

Find out more about System Shock 3: https://on.unity.com/2IaoN28




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
gdc
system shock 3
warren spector