Game Foundation delivers off-the-shelf common game systems | Unity at GDC 2019 Keynote

Channel:
Subscribers:
1,180,000
Published on ● Video Link: https://www.youtube.com/watch?v=JFfSumAQAdI



Duration: 3:37
5,574 views
104


Learn how to reduce time spent building labor-intensive boiler-plate game systems by watching this Game Foundation segment.

Speaker: Stephen Sullivan (Director of Product Management, Unity)

Find out more about Game Foundation: https://on.unity.com/2uKQHK0




Other Videos By Unity


2019-04-09Converting your game to DOTS - Unity at GDC 2019
2019-04-09Understanding data-oriented design for entity component systems - Unity at GDC 2019
2019-04-09Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
2019-04-08Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote
2019-04-08Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote
2019-04-08Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote
2019-04-05Call of Duty: Mobile reveal | Unity at GDC 2019 Keynote
2019-04-05Exclusive look at System Shock 3 | Unity at GDC 2019 Keynote
2019-04-05First look at Oddworld: Soulstorm | Unity at GDC 2019 Keynote
2019-04-04Tackle AR development with AR Foundation | Unity at GDC 2019 Keynote
2019-04-04Game Foundation delivers off-the-shelf common game systems | Unity at GDC 2019 Keynote
2019-04-03The Heretic teaser unveiled: Featuring realistic CG human | Unity at GDC 2019 Keynote
2019-04-03Create, operate, and monetize your games | Unity at GDC 2019 Keynote
2019-04-03Data-Oriented Technology Stack (DOTS) and Megacity demo release | Unity at GDC 2019 Keynote
2019-03-26Make it mobile with Unity
2019-03-25Authoring 2D Levels with Isometric Tilemap in Unity 2018.3! (Tutorial)
2019-03-23Megacity Flythrough
2019-03-21Unity at GDC 2019 Keynote Highlights
2019-03-21Take a tour around Unity's GDC 2019 booth
2019-03-21Unity for everyone | Unity
2019-03-21Cutting-edge AR and VR games made with Unity - GDC 2019



Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
game system
game foundation