Factorio 0.18 Megabase 30 - 1K spm
Finally, in this Factorio Episode, we hit 1K science per minute!
The episode starts off with the finishing of the building of the fourth science factory, each producing 250 science per minute. We still need beacons, and a few blue belts. I notice that the kickstart factory is actually not producing many blue belts, because apparently is doesn't have much lubricant. This is because it is backed up with light oil and petroleum gas.
I show the mines that I built for the the science factory, and then go over to the kickstart factory to attempt to fix the issue.
Since we are back up on petroleum gas and light oil, the oil refineries can't run to make more heavy oil for lube. I decide to put in one coal liquefaction plant, and stop the oil refineries with light oil is over 20,000. This will allow the coal liquefaction to still run, as it produces very little petroleum gas or light oil, and the heavy oil it produces can be made into lube or the other products as needed.
Once that is fixed up, we head back to the new science factory, and start it running, as well as start a special build up as well. After a few minutes of running, we check and see that we are actually producing 1,100 science per minute, surpassing our goal!
The next episode should be made with the 1.0 release of Factorio! Lets see how fare we can get this factory!
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Other Statistics
Factorio Statistics For TroZ
Currently, TroZ has 27,023 views for Factorio across 126 videos. The game makes up over 4 days of published video on his channel, or 20.78% of the total watchable video for Factorio on TroZ's YouTube channel.