FE11 H5 No Forge & No Warp LTC - Chapter 10: Princess Minerva

FE11 H5 No Forge & No Warp LTC - Chapter 10: Princess Minerva

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Duration: 16:24
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Completed in 8 turns (64 total).

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Chapter 10 is a watershed chapter, as the enemies now pack either silver weapons or forges whose power has been boosted to the extent they hit about as hard as silvers, except they're 1-2 range, effective against cavs/armours, etc. It's now become harder to take a hit from a foe, and somebody like Abel, who proc'd plenty of defence levels, is now 2HKO'd by just about any enemy, in this regard becoming similar to much of the cast we haven't yet sacrificed. This places more pressure on us and forces us to strategise. Not a bad thing at all.

This is also one of the game's longest maps, in spite of only a few turns being really action-packed. There's the initial cavline you face on turn 2 (it can be baited on turn 1), followed by the flier squad consisting of 2 pegasus knights and 2 dracoknights a couple turns later. There are important events taking place after that too, but they're very brief. Marth has a long way to reach the gate, and I'm really happy this run isn't also full recruitment, as hiring Maria and Minerva would've been quite a detour and cost many more turns than the 8 we need to clear it with both ladies skipped.

Not only is Minerva skipped, but we kinda benefit from killing her as well. Nobody of consequence really has the time to get to her location in the northeastern corner of the map with everyone being busy attending to more important matters, but it's still a good idea to kill her seeing how she drops her A-rank axe Hauteclere upon defeat. Barst is the only one who really has any chances of getting that far in building axe rank, with his initial group of chapter 2 axe users all sacrificed - Darros, Cord and Bord have all been utilised to help us access the game's gaiden chapters.

The initial cavline isn't that hard to overpower even with us missing the three big ranged attackers - Merric, Wendell and Jeorge, all missing due to the turn cost. Shiida baits and counters the javelin one on turn 1, letting Sedgar and Barst combine forces for the kill, Abel doubling these guys lets him set up a kill for Marth, Jager's chip is all it takes for Hardin's Ridersbane to KO, and Shiida exploits Wing Spear's effectiveness to defeat the remaining full-health cav.

The flier squad is a bit harder to deal with. Excalibur would be highly effective and basically guarantee the OHKO due to its high Might, but Merric was never recruited in chapter 4. Any archer or hunter with D bows would dent one of the dracos really well with Steel Bow's higher Mt; however, Gordin and Castor were both sacked. Luckily, Shiida and Abel are actually strong in their unpromoted forms after all these level-ups. Shiida's having rammed her speed cap means she's doubling the dracos with steel, while Abel's dealing less damage in comparison due to his lower speed. Barst would also have raw damage offer, but he is sent north into the castle to help with the armourknights and let Julian nab us our second Physic staff.

The subsequent turn after baiting the dracos with the two units who can retaliate the hardest against them is all about feeding Hardin Shiida's dracoknight and Sedgar weakening Abel's Draco for Abel to devour the experience from. Sedgar may have been good at soloing portions of map as a general in this playthrough, but he shouldn't be stealing experience from the likes of Abel. One of the pegasus knights can be weakened by Shiida to give Marth another level, but somebody else will have to strike the other one and eat a counter that doubles them - Wolf is doubled and 2HKO'd, for example. Jagen would be saved by the weapon triangle advantage, but crits his target here. Hardin also loses the draco exp I left for him, because I misclick and have Wolf kill the target instead. This is a big waste of exp; however, the save point lets me get Hardin a superior level-up finishing off the levin sword thief next turn.

In the meantime, Cain is accompanied by two iron sword scrubs. As a myrmidon, he can bait Minerva, not get doubled thanks to the class's high base speed and barely survive. Next turn, our archers chip at the princess and Cain gets the kill. Funnily enough, this isn't his last promoted enemy kill - the reinforcements rushing in the last couple turns feature two horsemen and Cain can easily kill one of them with a KE crit, which he does.

On the last turn, the most important thing to do besides killing the boss (once again, Jagen's assistance lets Shiida get the kill without crits) is to defeat the lone hero for our first Master Seal. Abel is fast enough to avoid getting doubled, and after luring the hero, he and Hardin join forces to grab the kill. There are five units who could promote with the seal now - Shiida, Abel, Barst, Lena and Hardin. The choice isn't as easy as you'd think...







Tags:
fe11
shadow dragon
nintendo ds
nsd
marth
ltc
low turn counts
efficiency
no warp
no forges
moogleboss
challenge
gaiden



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