FF6 LLDF Part IV: Number 024 & Number 128
Read the rules of the challenge here: http://www.youtube.com/watch?v=HQXS-7aDA5s
Two more battles, radically different in difficulty. First one a breeze, second simply awful.
Here are my levels and the kind of equipment the character gets:
Edgar lv. 6 ESPER (Siren, I think, it really does not matter as Edgar has only 30 MP which is not enough to summon the better summons out there. Why is it Edgar that gets to equip Espers in this challenge, is there no better character to cast magic of sorts? You'll see the reason eventually)
Gau lv. 7 HELMET (Green Beret)
Locke lv. 5 -nothing- (yep, Locke doesn't get anything in this challenge, but they put him into the party in the World of Balance a lot... oh well, at least he's fast and... yeah)
Celes lv. 5 WEAPON: I equipped her one of the elemental blades which she doesn't really use; she just needs a blade that permits Runic, that's all. She's absent in the second battle.
The first Number boss is quite easy. He can actually be defeated in a more absurd way: cast Imp on him and put somebody in the party into Vanish status. He will only attack physically and will die eventually. However, I didn't have any Vanish-inflicting Rages from the Veldt, though there is one available at this point...
So I exploited the boss's weakness to Sleep instead. Our strategy is so simple it's boring: Edgar puts the boss to sleep while Gau rages Aspik for Giga Volt. Gau may not always be lucky and might attack physically instead of using his Rage, it's 50/50 as per usual. A physical hit will awaken the boss, a Giga Volt will not. Boring battle.
The next one, on the other hand... is hell. In LLNENMG, which was theoretically a harder challenge than this one in all aspects, I used the save states to make sure the whole party arrives in Vanish status for this battle. For this, I used Magicite shards stolen from Flans in this dungeon hoping that one of them randomly summons Phantom, which sets Vanish on the whole party. This time... I wanted to go without it, and I was in for a big spanking.
Edgar and Locke are unequipped, Gau has a helmet on which doesn't help much... Some of the attacks here kill Edgar and Locke in one hit when they're at max HP, and that does include any physical that happens to hit critical. There are also counters.
Gau's the strongest character in the party so he uses a Rage. Any good one works, Anguiform's Aqua Breath, Bomb's Blaze, Aspik's Giga Volt... Bomb may not be so effective actually because it will give Gau a weakness to Ice, and that's not a good idea for this battle because the boss has a low chance of casting Ice during the battle. If it hits Gau, it may be fatal. I went with Giga Volt.
Raging is a lottery, you may Giga Volt the wrong part of the three-part boss, or you may poke one of them triggering a counter - Gau will lose HP and the boss won't suffer any injury at all. Ideally, we want Gau to eliminate the two blades as soon as possible. With only one part out of three standing, there's a lot more space to heal and breathe in general. Even with Slow applied on the centre at the start of the battle, the party simply lacks the defences to survive even a couple of attacks, especially when a counterattack is mixed in for good measure.
Sometimes the battle gets so extreme, that you have little to lose: just choose a Magicite shard and see which Esper you got. I show a curious result of this gamble in this recording: see if the party can come out of this extreme situation and emerge victorious out of THAT.
I thought it was worth a video.
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