FFTA2 - Moogle Only: Now That's a Fire
This video is available (and recommended for watching) in high quality.
This is a test edit of a recording I made. After finishing a normal playthrough of FFTA2, as usual, I was too impatient to do all 300 missions and started attempting different challenges instead.
The challenge potential of this game is, well, not that high. Many classes aren't available early in the game, the new mechanics have Luso gain 60 exp. in storyline mission regardless of whether you intend to use him or not and getting desired items is quite painful compared to the original FFTA where most abilities you'll ever need can be acquired within the first couple of hours of gameplay. And the final boss makes all challenges harder than they were in the previous game. Healing? That doesn't sound too good.
I decided to go for a Moogle Only challenge first. Moogles aren't a very balanced race and starting the challenge is quite hard as they are limited in offense and cannot heal. It's also a good opportunity to try out those new moogle classes and class combos that go with them.
Additional rules I'm imposing:
* No Items
* Hard Mode
It's pretty challenging at this point, as I often find myself failing missions. I'm not yet sure if I want to record the challenge because there's quite a lag and I'm running out of music (yeah, the virus thing), but if it's requested a lot I may make more videos of it.
This is the first storyline mission where you can enter with a full team of moogles, I think. I hired two Black Mages and 3 Thieves. I turned one into a Mog Knight and ranged physicals are obviously a welcome addition. I don't have access to most moogle classes yet, either because I'm not far enough in the storyline or I lack the weapons to teach the right skills. After this mission, auctions become available and you can get some good daggers to finally change your Thieves into something more effective.
This mission is not that hard, unless you want to get all the loot, which I did. The enemies here explode and one of them even has Critical: Quicken, meaning you should be very precise when dealing damage. The ability to choose from which side you want to attack the enemy actually helps tremendously when avoiding the last bomb's explosion, as you can see in the video.
I included my comments inside the video just because I felt like it. Tell me if you want me to do more videos and if you like to read comments while watching the video or prefer reading the video description instead.
Other Videos By MoogleBoss
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2008-10-09 | FFVI - NENMG Part XIII: Demon |
2008-10-07 | FFVI - NENMG Part XII: Fiend |
2008-10-06 | Final Fantasy VI Advance Glitch: Resetting Character Levels |
2008-10-04 | FFVI - NENMG Part XI: Guardian |
2008-09-24 | FFVI - NENMG Part X: Inferno |
2008-09-23 | The horrors of Pinwheel farming |
2008-09-15 | FFTA2 - Moogle Only: Popocho's Chocobos |
2008-09-03 | FFTA2 - Moogle Only BOSS: Ewen |
2008-08-30 | FFTA2 - Moogle Only BOSS: Flowsand Lord |
2008-08-28 | FFTA2 - Moogle Only: Now That's a Fire |
2008-08-17 | FFTA - MMONINSIC Part IX: Li-Grim |
2008-08-16 | FFTA - MMONINSIC Part VIII: Mateus |
2008-08-13 | FFTA - MMONINSIC Part VII: Adrammelech |
2008-08-12 | FFTA - MMONINSIC Part VI: Magic Wood |
2008-08-12 | FFTA - MMONINSIC Part V: Diamond Rain |
2008-08-11 | FFVI - NENMG Part IX: Chadarnook |
2008-08-11 | FFTA - MMONINSIC Part IV: Antilaws |
2008-08-11 | FFTA - Animist SSCC Finale: Li-Grim |
2008-08-11 | FFTA - MMONINSIC Part III: Famfrit |
2008-08-11 | FFTA - MMONINSIC Part II: Desert Peril |
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