FFTA - MMONINSIC Part VIII: Mateus
After beating Ritz, I found a dozen of recordings I have yet to edit and I quickly came to the conclusion that I'll only edit and upload the bosses to save me time. In other news, this is the last video I'm uploading before Li-Grim. I'm running out of music to put on for these videos, seeing how a virus ate all of the stuff I had and I still haven't recovered much of it.
Beginning with Adrammelech, battles had a gradual increase in difficulty with every subsequent storyline mission harder than the previous with the exception of the Adrammelech mission (which was harder than anything up to Mateus). We got Concentrate shortly after Jagd Hunt and that allowed our Archer to inflict the wanted status effects (mostly Charm) more easily.
Mateus was harder than I expected. The Adra strategy (based on abusing Cupid) applied to the boss had very little success, partly because there are four zombies against you and the more you charm them the quicker they snap out of it. There was only one solution: blind.
Mateus must be blinded first and if that fails it's a good idea to reset as the party is unlikely to survive the first attack of the enemy's party. Mateus's spells kill almost everyone and injure the Soldiers heavily too if they hit. Even when blinded, you will see Mateus connecting her attacks very frequently in this video.
The White Monk with his ranged attacks should go after the boss and attack her without stopping. Soldiers should try to surround Mateus as well, but sometimes the zombies are in the way. If Mateus cannot be attacked in their location, they should use Magicbreak the zombies instead. Even when blinded, zombies can connect their dreadful Miasma area attacks. This is the reason why I finish the battle with only half of the party alive - and I did manage to blind everything that can be blinded (one zombie has Block Arrows). I hope I was doing it right and that Miasma spells are indeed based on magic not physical attack stats.
What else to add... It's not a good idea to try to kill the zombies. They'll rise after three turns and will lose the negative statuses inflicted on them. Experience shows three turns isn't enough time to defeat the boss.
My stats in the beginning of the battle, capitalised abilities are mastered:
Marche/Soldier (lv. 17)
Diamond Sword
Carabini Mail
Cross Helm
Ruby Earring
Gauntlets
- COMBAT COMBO, FIRST AID, MINDBREAK, SHILDBEARER, POWERBREAK, Mug
Soldier (lv. 11)
Hardedge
Survival Vest
Thief Hat
Spiked Boots
- FIRST AID, POWERBREAK, MINDBREAK, SHIELDBEARER
Montblanc/Black Mage (lv. 15)
Flame Rod
Flurry Robe
Wizard Hat
- FIRE, THUNDER, BLIZZARD, BLIZZARA, Firaga
White Monk (lv. 16)
Godhand
Survival Vest
Fortune Ring
- WHIRLWIND, AIR RENDER, CHAKRA, Far Fist
Archer (lv. 15)
Target Bow
Rubber Suit
Tiara
Galmia Shoes
- BOOST, CUPID, BLACKOUT, Concentrate
White Mage (lv. 13)
Spring Staff
White Robe
Magic Ring
Magic Ring
Thief Hat
- CURE, CURA, LIFE, Curaga
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2008-08-13 | FFTA - MMONINSIC Part VII: Adrammelech |
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2008-08-12 | FFTA - MMONINSIC Part V: Diamond Rain |
2008-08-11 | FFVI - NENMG Part IX: Chadarnook |
2008-08-11 | FFTA - MMONINSIC Part IV: Antilaws |
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2008-08-11 | FFTA - MMONINSIC Part III: Famfrit |
2008-08-11 | FFTA - MMONINSIC Part II: Desert Peril |
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