FFTA2 - Moogle Only: Popocho's Chocobos

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Third and final battle you have to fight to complete the Popocho's Chocobos missions (that unlock the new Chocobo Knight class).

The second one was hard enough, with quite a long distance separating the chocobos from our units. We had to rely on luck to succeed there (a chocobo would get killed by one of the robots) but this mission was even more annoying.

The problem here was, again, inability to eliminate all the enemies before one of the chocobos gets knocked out. With three of them there on the field and a bunch of enemies able to counter, this wasn't a joke matter at all. Since we still cannot heal, there's no other choice but to rush in and kill the enemies (especially the dragons with their Counter and breath attacks) asap.

I kept failing this last mission until I went to the nearest town and did the trial that gives you the clan privilege of recovering twice the normal MP each turn. This allowed us to cast a Geomancy powered up lv. 2 spell every turn.

This isn't one of the storyline missions actually, but I just found it more challenging than other ones and also pretty cute, with moogles, chocobos and Popocho stuttering and all.







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