Final Fantasy 7 New Threat 2.0 (Type B mode) Aerith Solo Run -048-: Emerald Weapon
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There's no Underwater materia here (at least I never saw one), so we have 20 minutes to down this monstrosity and we can't afford to deal with long animations. Also, no Knights of the Round used. Emerald Weapon in this mod is qutie similar to its vanilla version in many ways. Although in this mod, Emerald happens to weak to gravity, and we're going to exploit that. Magic Counter + Ultima is there to help kill off the eyes once they show up.
We start off by hammering Emerald with a T/S Bomb and then Quadra Magic + Demi and then Quad Magic + Demi 2 to shave off a lot of HP before the eyes show up. Once they do, we need to rely on Magic Counter + Restore to stay alive. I also have Final Attack + Renew equipped just in case things went south. While the eyes attack, we want Magic Counter + Ultima to trigger to deal damage to them, because we otherwise don't have the time nor the turns to attack them; otherwise if HP is good, we toss T/S Bombs at Emerald Weapon. When it gets low, it'll use Emerald Guard, giving it Barrier and MBarrier, then it will use Emerald Wave, dealing damage to both Aerith and itself, and poisoning itself in the process. During this time, we want to continue attacking with Demi 2 or Demi 3 and hopefully kill the thing before the eyes come back to life.
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