Final Fantasy (NES) - Four White Mage Casual Playthrough (Part 4)

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Published on ● Video Link: https://www.youtube.com/watch?v=VxdFwFaKq3k



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Let's Play
Duration: 2:10:51
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Game: Final Fantasy
Platform: NES
Completed: June 6, 2022
Rules: Beat the game with a team of four White Mages. Promoting to White Wizards is allowed.
Part: 4 of 6

Still choosing to remain on mute for the duration of the conference, our team of White Wizards find a strange door locked with the Mystic Key, realize that you can use SOFT potions in battle for some reason, and sell a legendary blade for cash.

Here are some highlights:

50 seconds - As long as you're travelling on the water, poison actually doesn't drain your health when you move.

1 minute, 20 seconds - The airship normally cannot land on sand, but it's strangely able to land on the sand that has the caravan. If you buy the bottle and use it, the caravan is no longer available (which would make sense as there shouldn't be another bottle for sale) but you can actually buy multiple bottles thereby wasting copious amounts of money. It doesn't seem to change anything in your inventory and once you use one, they are all gone. Well that's pointless. I didn't demonstrate that here since I was broke because I bought a copy of Little Samson for the NES.

14 minutes, 45 seconds - If you examine this door it tells you that it's locked by the mystic key. That's strange. It's required that you have the key at this point.

15 minutes, 40 seconds - For whatever reason you cannot run from this battle, nor can you run from a battle with WATER.

1 hour - This is the other side of the peninsula of power that contains the same enemy set that was used for grinding levels in part 2. This changes nothing in your life.

1 hour, 4 minutes, 50 seconds - It's such a strange design choice to have so many houses without doors. Why did they do that? It was like that in Provoka as well. Right after that, you can see how Lefein actually wraps around. The sections that take you out of the town seem kind of odd as well. I actually saw something similar in the waterfall cave but it doesn't look as bizarre.

1 hour, 9 minutes - For some reason this little section of grass below the Mirage Tower only contains imps. It's like a reverse peninsula of power. Very good.

1 hour, 44 minutes - For some reason you can't use SOFT potions in battle, and you can't run from the Eye.

2 hours, 8 minutes, 20 seconds - Sell the Xcalbur and afford CUR4.

Part 4 of 6

"Final Fantasy - All White Mages (Part 4)"




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Tags:
Longplay
Walkthrough
Playthrough
Final Fantasy
NES
White Mage
White Wizard



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