Final Fantasy VII Rebirth Gears and Gambit #2 (Hard)(Main Game Normal Mode) - Lucky Thundaga Ending
Gears and Gambit is the minigame you play when you are dealing with the Cosmo Canyon protorelic quest. I am guessing this is a homage to FFXII.
Once you beat the normal mode, a hard version for each protorelic quest is unlocked. Each of these hard version has a different set of limitation when it comes to your robot deployment.
Note that some of the gambits (conditions) and actions are only available to your robot after the hard version is unlocked, just in case if you are confusing it with the normal one.
Main Game difficulty influence
From what I have heard, you can lower the difficulty of the main game to ease the difficulty of certain minigames. I don't know if it is true, but I don't know if that messes up with the game not counting your completion of the main game on normal mode. So I just played if safe and did not lower the main game's difficulty. Thus the title: "Hard, Normal Mode Main Game"
Stage 2 notable features:
#2 Hard version limits each robot type that you can deploy to 2 at a time. This stage also has flying flans and non-elemental flans that you have to deal with. Note that once you hit the cap, you have to wait for a few seconds before you can deploy another bot of the same kind. It takes a bit of time before the game properly register your bot as "dead" even if the animation of it disappearing has finished.
The boss has 100% upkeep on casting regen once it hits phase 3 (HP less than 30%), so at that point it becomes a DPS race. Also at any point if there are 5 or more robots in the field at a time, the boss would also cast protect on itself.
Strat:
The general strat is to rush the boss considering the boss gambit of phase 3 is about sustain. If you can kill it before it casts regen at the near 1 minute mark, that would be the optimal way. If not, you will have to endure another minute of minion flans and swarm the boss at the end. It is kind of a sacrifice strat. You want big DPS before the bot dies, and you don't want the spent bots to linger and take up deployment spots.
This strat also has two luck components:
1. The -ga spells hit multiple targets
2. The blizzard bots casts "deprotect" at a favourable time
You can still win if these two factors act favourably in your game. It will most likely fall into the "last 30s win" category though.
-ga spells
I set the -ga spell triggers to either "bot HP is less than 50%" or "defeat 1 foe". Also always put these triggers above the normal elemental shots, otherwise the bots would not use them until their normal elemental shots are all depleted.
The -ga spells are there for major DPS push. Typically the bots don't live much longer after their elemental shots are depleted, so I just forgo most of the physical Lariats on the bots (probably should have done it to the fire bot as well, I was just too lazy).
The -ga spell has a bit of AOE, so the most ideal situation would be the bots hitting multiple targets. Since the big flans need 4 elemental shots (3 would leave them at a tiny bit of HP), a -ga spell hitting the boss or the big flans would be an overall DPS gain.
Try to time it so that the bots are targeting the boss with the -ga spells. Even if the little ones spawn, it will hit them as well. Conversely if the little ones spawned are weak to that element, the bot firing a -ga spell onto the minions would still hit the boss.
flyers:
The fire bot has the missiles, so it will directly damage the flyers instead of grounding them first. So prioritise the fire bots for these.
On the other hand the blizzard bot does not have any countermeasures for the flyers, so I just don't deploy them for those. For this reason, when the first set of flyers (one weak to fire first then one weak to ice spawn on the right) spawns, I used an Aeroga portal skill to dispatch the ice one and damage the boss, and the other 2 big flans at the same time.
Deprotect shot on Blizzard Bot:
I put the condition to "targeting the highest HP foe" and put the priority below normal elemental shots. If that priority is reversed, your blizzard bot would ignore the normal mobs that are weak to ice and go straight to the boss instead.
The deprotect shot is crucial for DPS push, be it the 1 minute mark luck gamble or the last 30s push. If it is the last 30s push, typically you would end up with excess battery for 5-6 bot spawns. You will need that deprotect to nullify the barrier that the boss puts up.
Never spawn a blizzard bot too early. Without the -ga spells and other bots hitting the boss, it would just be a waste of debuff timer.
Comet and 1 minute victory gamble:
I mostly use comet when there are multiple bots targeting the boss and just pushed it pass the 30% threshold. The boss would most likely cast regen and an elemental shift + spawns. Use it to damage the boss and get rid of some of the minions so your bots can go back to killing the boss.
Note:
All spawns are fixed. So bottom line is you can get the pattern down and adjust accordingly.
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