DFFOO [JP][Experiment] What if I just use Eiko's extra turns for Reno to delay myself?

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This was a thought I have had and tested for days, but since this game's friend system is amazing, I had to "consume" a lot of Eiko friends to try this.

The idea:
Eiko BT allows anyone hitting Holy weakness to move someone's turns (including Eiko's) to the front. If the skill you are using has an innate element, obviously you would not be hitting that weakness (unless there is true Holy enchant) and the turn would pass normally.

Reno BT gives him a HP+ that delays all other party members by 2T and himself by 1T. This attack is non-elemental normally. Most of his other attacks, including FR are innately Lightning based. So he has means to pass on the turns if he is not using HP+.

How it is actually working:
Since I am using the format of "BT+ first, then use 6 HP+ during BT phase" with Eiko BT active, I anticipated that other than the immediate turn that Reno pulled up, the rest of the turns are way further down the queue.

What ended up happening is that while most others are indeed sent away, Reno's other turns largely stayed. The pull does not just affect the first turn but all of the subsequent ones as well. It also seem to give those turns immediate immunity to self-delays. As a result, his turns are still on the queue in a recognisable pattern.

I have also tried the configuration of "BT phase first and then use HP+ 6 times". The result is largely the same, the turns are locked in the same positions.

What if you give the turns to others?
You can also choose to do it on other people. For example, if I do it on Kelger, his turns will be the ones on the queue in stead of Reno. However, since Reno only delays himself by 1T as opposed to 2 to the others, his turns wouldn't be as far away as you would expect.

Also, if you pull more than one people, say you pull all 3 during that BT phase, all 3 of them will have their subsequent turns pulled up, effectively undoing the delays.

Another thing to consider is that other characters may not have innate elements in their abilities, unlike Reno. What likely would end up happening is you are unable to pass the turn without pulling someone else up. From my experience, having two people being pulled is still kind of fine for a full off-turn oriented FR phase. That way you still have a choice as to whose FR you want to use other than Reno's. If it comes to 3, you will have to ask why you are even doing this.

It is really easy to use this in an active setting, but when you mix it with elements of self-delay, suddenly it becomes much more complicated when you have to consider how you pass the turns.

I also tried this Snow (well not this stage because it wants dodging). Since you can control when he gets a turn, you can optimise to get the most out of his preemptive+. Snow has ice moves and normal moves, so he can also pass on the turns relatively easily. So someone with an element and a slightly different dynamics with enemy turns do play quite differently than what you would do in this run.




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Tags:
Reno
Self-delay
Eiko



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