Fire Emblem Awakening Low Level: Chapter 17 - Inexorable Death

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Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c0tSTPOC9wjfG4A2xRgAczA

Lowest-levelled unit that isn't Olivia: Gaius 15.68, or if you count her Lucina 10.00
Highest-levelled unit out that isn't Chrom: Henry 17.52

As my Switch is currently nonoperational, I felt like continuing a video series in an old run, and this one always seemed closer to being possible than, say, the Randomized Class run of FE Conquest, which I haven't quite abandoned just yet, either.

Coming back to the run quickly showed me why I was hesitant to proceed with the run when I initially made it here. Right off the bat, your army is split into three parts, each of which happens to be conveniently in range of a large enemy army, and your characters are nowhere close to one-rounding any of the enemies, with some being ORKO'd and/or 2HKO'd when glued to their most optimal partners. The greatest threat of all would be the enemy Valkyries, who tend to hover around 23-24 AS, with great mobility and targeting nearly everyone's lowest defensive stat. Engaging the heroes and the war masters isn't much better.

As we are no longer facing unpromoted enemies, the gap between our forces and the enemies is more pronounced than ever. Moreover, I would argue that the maps themselves have got brutal with Awakening's infamous poor map design. Here, specifically, we are pitted against the opposition in narrow corridors that make ganging up on enemies (the only real way for us to grab any kills whatsoever) troublesome, with the true and tested strat of just throwing Chrom at people being the only real way of approaching combat capable of one-rounding enemies much of the time. As Robin is out of the party, Lucina is Chrom's next best replacement, and between proccing her coin-flip dual strikes, critting and triggering Aethers Chrom is all too likely to ORKO somebody he doesn't outright 2HKO... which is actually everyone besides the valks. The issue is that Chrom cannot be everywhere at once, and you have to deal with the other foes somehow. This is mostly applicable to the three enemy armies at the start, as it is indeed possible to have Chrom face the rest of the map on his lonesome... The question is whether that is desirable at all. At first, I go to great lengths to feed units kills that Chrom set up, which takes a lot of effort in the cramped corridors, not to mention a bunch of Rescue staff uses. Some of the snipers and valks can be baited from the other side of the wall, and you generally need a very fast paired-up unit to not get destroyed (a very physically bulky one works for snipers in particular, namely Stahl/Kellam, who have historically been paired up a lot in this challenge run).

Eventually, I decide to let Chrom eat, as he is the soloist that makes this run possible, as units who get strong enough get replaced by the next low-levelled units on the following map. My original intention was to set up some kills for Lucina, but what happened is Chrom first used a proc against EVERY enemy he counterattacked with a javelin (there was a whole room of them, reinforcements included), and then, when that broke, proceeded to ORKO everyone with the infinite-use Falchion. Whoops, all enemies dead, and the map is totally empty. At least Lucina secured a lot of exp in the back of the pair-up.

Maribelle and Vaike got promoted to Valkyrie and Warrior respectively, something I hadn't foreseen or indeed planned. Maribelle had to heal and rescue a lot, resulting in great exp gain, and I do wonder if keeping her at lv. 20 wasn't actually the better idea - this way we always have a healer when everyone promoted. We do however still have Lissa, who we can do exactly that with, not to mention Libra, Ricken and Miriel, who are already promoted units. Promoted Maribelle has stats not too dissimilar from Tharja, except she has a ton more resistance, enabling certain matchups Tharja wouldn't be as comfortable with. Vaike had the strength necessary to kill some of the enemies we'd weakened, emerging with a ton of exp as a consequence of that. Warrior's bow access and enormous strength cemented my choice after a bit of thinking.

I can't say the rest of the party ended up levelling up nearly as much. Sumia, Cordelia and Cherche staying underlevelled in this map helps us benefit from their flight utility in the next map, though the extent to which flight simplifies it can be questioned. Gaius not getting much exp also means he has a second map in a row to loot chests in. In this one, I intentionally let the thief escape with the treasure, as all he steals is the Seraph Robe, which is an acceptable sacrifice in a run that foregoes stat boosters (alongside forging and tonics) entirely.

I do acquire Boots, the single most useful booster in this map. Should I really keep tonics/boosters banned as I decided initially? The enemy power levels HAVE got unforgiving for non-Chrom party members.







Tags:
moogleboss
3ds
fire emblem
fe
fire emblem awakening
fe13
low level challenge
lowest level run
mandatory maps only
no forges
no stat boosters
no tonics
no children
no paralogues



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