Gotham Knights Inside Gotham's Walls Part 14 PS5

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Published on ● Video Link: https://www.youtube.com/watch?v=RIlfZHAD6jg



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After dislodging The Penguin from the wall, a trap will trigger and release a chemical that knocks you unconscious. When you awake you'll find yourself in an elaborate Labyrinth constructed by the Court of Owls. Carefully make your way through the labyrinth's halls while keeping an eye out for Spike Traps on the walls.

To avoid the spike traps, carefully crouch underneath them while ensuring to clear the trap before you stand back up. Attempting to sprint through or slide under the traps will result in immediate death and take you back to the previous checkpoint.As you progress through the labyrinth you'll also discover blade-based traps nearly identical to the traps you encountered in mission 2.2 - The Powers Club. To get past them, take a second to evaluate their movement and try to identify openings in which you can squeeze past the blades. Because the traps are usually grouped together in a tight space, it's recommended that you remain crouched while attempting to get past the blades.

Next, you'll hit a dead-end and when you retrace your steps, the blade traps will have been replaced by flame-based traps. To clear the flame traps, walk through the lanes that do not have a visible flame. If all of the lanes have active flames, wait for one of them to fire and walk under them during their brief cooldown period.

Eventually, you'll see and hear what seem to be hallucinations before bursting through a red metal door. Inside the room, you'll find a giant spherical owl. To solve the Owl Sphere Puzzle and escape the room, you'll need to activate the room's four glowing platforms in the correct sequence. The correct sequence can be determined by looking at the owl sphere and activating the platform that corresponds to the white/blue colored symbol in the owl's mouth. Once you've correctly activated a platform, the owl sphere will move and look in your direction to inform you of the next platform's appearance.The solution to the Owl Sphere Puzzle can be seen in the image above and it'll be outlined in detail in the list below:

Grapple to the statue on the opposite side of the door (behind the owl sphere).
Drop down and step on the platform to your left.
Wrap around the sphere and step on the platform on the right.
Grapple to the statue above the metal red door.As a reward for defeating the second group of Talons, the next area will introduce Gladiator Talons - large Talon variants that shoot projectiles and wield a club and shield. To break through the Gladiator Talon's shield and deal damage, you'll need to use a Heavy Attack to break their guard. When the Gladiator Talon's HP falls dangerously low you'll trigger a cutscene.

Grapple through the platforms in the staging area and you'll reach an area that has three Court guards on patrol. Knock out the guards then interact with the wheel on the center
Once you've correctly solved the Owl Sphere Puzzle, a hidden door will be revealed. Walk through the door and in the next area several Talons will appear. Defeat the Talons by using area-of-effect (AOE) attacks that disrupt their Evade Flurry and stun them for a brief window. AOE attacks like your Heavy Ranged Attack are great at stunning several Talons at once so try to aim it at any grouped-up enemies.

Defeat the enemies and walk through the newly opened passageway and you'll soon find yourself face-to-face with more Talons.Grapple onto the recently moved platform then scan the fuel tank ahead to analyze it. Next, throw your batarangs at the fuel valves to destroy the tank and create a passage. Grapple to the point ahead and drop into the chasm. Trudge through the frigid water and you'll find an ice trap that blasts ice in one direction before a brief cooldown. Wait for the cooldown and sprint past the trap.After clearing the trap, continue walking through the tunnel and grapple up toward the light. Take the first right and you'll enter the Court's lab. Stealthily approach the head surgeon (highlighted in orange) and interrogate them to learn more about the Court's human experimentation.

Now open the gate at the end of the lab and activate the elevator to enter a brief cutscene.







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