Hideous Destructor | Lost Civilization | No Failure Runs | Part 16
I was planning to not use any talismans at all until the IoS map, but it seems fate has different plans for me. A map where I can't even charge my BFG safely 'cause of the constant enemy teleport ambushes. Adding to that are archviles and metric tons of Frag energy to cause me grief even after I cleared out the area, quite silly I'll say.
On the bright side, the map after this seems to be taking a break from the BIG OPEN SPACE sort of design. Maybe this time the BFG could sit in the trunk for once and not have to be pulled out every 5 minutes, one can only hope.
Mods Used:
Lost Civilization: https://www.doomworld.com/forum/topic/105215-lost-civilization-22-map-fun-and-nonlinear-megawad-now-with-download-link/
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Potetobloke's HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
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