Hideous Destructor | Project: Slipgate 2001 | No Failure Runs | Part 4
Facility 6B took me a while to finish, as it's one of those deceptively simple map that you think you'd finish in a few minutes, but then you found out that you need to go back the way you came 'cause you haven't finished an objective or two. Maps like these really showcase what a game changer Frag energy could be if you recently just killed a baron or archie, though I'm glad that the latter only showed up seconds right as I hit the exit.
Plus, the map was nice enough to provide me with a BFG. That did tip the scale just a teeny weeny bit at my favor. Whether it'll continue to find use for it in the next map or if I'll ditch it 'cause of the weight remains to be seen.
Mods Used:
Project: Slipgate: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/slipgate
Project: Slipgate 2001: https://www.mediafire.com/file/v0y11ddsfhrkh2t/slipgate.wad/file
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
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