Hideous Destructor | Project: Slipgate 2001 | No Failure Runs | Part 6
I'm gonna miss the BFG, though with the Libby and Bronto taking center stage today, I can't quite risk carrying the big guy willy nilly with me anymore. We're done with all the Q2 techbase stuff and have re-entered the classic spooky environments we all know and love from Q1. Always nice to have the variety.
This one's a bit short, I know, but it picks up the next map after. The reduced zombie presence certainly makes procuring firearms and ammunition trickier.
Mods Used:
Project: Slipgate: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/slipgate
Project: Slipgate 2001: https://www.mediafire.com/file/v0y11ddsfhrkh2t/slipgate.wad/file
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251