Hideous Destructor | Project: Slipgate 2001 | No Failure Runs | Part 7
By picks up, I mean this is the longest run in the mapset so far. Had to clear up some space on the ol' HDD just so I can catch the whole thing in one go instead of splitting it in two. Didn't help that there's these long labyrinths of sewers that probably took up half of the entire runtime for this demo recording.
Combat encounters' aren't too bad, atleast. Some nasty ambushes there and the cages in the sewers are hard to see through, especially when I'm trying not to rip my radsuit open from combat, but they're all manageable enough.
Mods Used:
Project: Slipgate: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/slipgate
Project: Slipgate 2001: https://www.mediafire.com/file/v0y11ddsfhrkh2t/slipgate.wad/file
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
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