Close Quarters Exchange | H&D: The Traitor | Part 3
Clearing out large open areas is already difficult enough, but indoors is where my tactics are truly tested. Gonna be tricky dealing with enemies when they got the literal home advantage and can do things like watch chokepoints with weapons already trained on the unlucky sod that'll open it.
Of course, the nature of a big house requiring several doors for each room might provide me with methods of which to return the favor. Helps that the constant humming stops to let me concentrate better.
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Personal Sound Addon: Currently not intended to be released due to lack of credits. Sorry!
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