Hideous Destructor | Project: Slipgate 2001 | No Failure Runs | Part 8
Don't you just love map names that have typos in them? Makes me wonder whether I should mend them so I don't look like I was the one who made the mistake or leave them in for accuracy's sake. I think I did the latter aeons ago for another mod, so I might as well do the same here.
The map's a bit shorter than the last one, but I remember having the most trouble here. Lotta ways to get smote by hell knights, arachnotrons, and that blasted baron guarding the main hall. Ended up relying a bit on the blursphere to keep me hidden in some of those tougher encounters, though this run did have some shenanigans still in them.
For people who don't know why I took off the armor while in invulsphere, HDest's damage system protects your body in god mode, but not your worn items. Waltzing to the next map without armor would not be the most wisest plan in my books, so I needed a way to move fast while carrying a whole helmet-to-leg armor kit (which is why the armors in HDest are as bulky as they are, the vanilla Doom vest's an abstraction). The zerk works wonderfully for this last stretch.
Mods Used:
Project: Slipgate: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/slipgate
Project: Slipgate 2001: https://www.mediafire.com/file/v0y11ddsfhrkh2t/slipgate.wad/file
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
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