Hideous Destructor | Project: Slipgate 2001 | No Failure Runs | Part 5
With so many archviles in this map, it's a good thing indeed that I got the BFG from the previous map. Didn't end up being useful in the cybie fight, though. Fortunate enough to procure a different tool for the job, atleast. Blursphere also helped for all the archie curses that's happening.
Quite like that escape sequence, even if I didn't really take the intended route for that one. I suppose I could if I dropped everything I got or use zerkpacks, but I'm not in the mood to toy with a perfectly good run. Ducking under the door and climbing the crate barricade works enough for me.
Mods Used:
Project: Slipgate: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/slipgate
Project: Slipgate 2001: https://www.mediafire.com/file/v0y11ddsfhrkh2t/slipgate.wad/file
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
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