Hideous Destructor Sketch Doom | Dante's Gate | No Failure Run
And now, for something completely different yet completely the same.
It's quite intriguing, Sketch Doom. Changing everything and everyone to look and act as if they came alive from a sketchbook. Comes coupled with custom coding to change textures and weapons look too to seem more lifelike even without their distinct colors and contrasts, even if it's a bit imperfect. I recalled it having the Smooth Doom problem of having the timings wrong for some of the weapons, which completely wrecks the timing groove of anyone who've played Doom for a good while. It also required an external reshade thing to get the edges of brushes to pop in, which I didn't quite approve of. Ended up just enabling FXAA or something like that in the displays so I can see where I'm going. Also tore out the lighting script, because I prefer not being blind exploring this whitespace. Other than those though, it's a pretty spiffy mod to run, similar to other texture changing mods of its kind, making old maps seem new with how the look's been altered. Seems logical then that I'd mix in HDest into the pot, same as I've done with other texture changing mods in the past.
Now, the tricky bit about mixing HDest with Sketch Doom is obviously the new sprites/textures. I've cobbled up a simple set that puts every one of HDest's stuff in to the drawn pencils look, but unfortunately, it's not perfect. You can see immediately the different methods causing different results that will clash with one another. My headspace was fine enough with the changes however, so I didn't bother pursuing the attempt any further.
Regarding the map, it's fascinating. It's not everyday you see a map that offers an entirely optional set of areas to explore in. With Dante's Gate, I have the option of acquiring the yellow key and then just booking it without even bothering with the archvile's lair or the surrounding buildings. Naturally, I atleast tried to token explore the bits before calling it in. Can't say anything about how pretty it looks though, since I've only experienced it through Sketch Doom's lenses. Though I will complain about the secret area that could get you stuck softlocked if you use the instant door near the invulsphere, that wasn't very cricket when I first tried to get through the map.
Mods Used:
Dante's Gate: https://www.doomworld.com/idgames/levels/doom2/d-f/dante25
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Doom Sound Bulb: https://www.doomworld.com/forum/topic/110822-doom-sound-bulb-hd-sounds-that-stay-true-to-the-original/
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WildWeasel's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Sketch Doom: https://www.moddb.com/mods/sketch-doom