Counterpelt | Project 51 | Part 8
I'm not sure which one is better, if long range battles are fought equally with snipers or with rapidfire weapons that aren't as accurate. Quite an amusing thing when you got these firefights where each attacker just struggles to hit each other despite running mags after mags all into the ground. Good thing I know crouching improves spread accuracy in RTCW.
I wonder now how the map fares if half of everyone here carries Mausers instead of just MP40s all over. With how generous the pickups are in this section, I expected a good chunk of the defending forces be a tiny bit more dangerous.
Mods Used:
Project 51: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/project-51-v11
Venom: https://www.moddb.com/mods/rtcw-venom-mod
TDA Remade Weapons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/rw
TDA Remade Icons: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/2dicons
TDA Remade Hints: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hints
TDA Remade Crosshairs: https://www.moddb.com/games/return-to-castle-wolfenstein/addons/hudcrosshairs
OSJC's Scopes: https://gamebanana.com/guis/30969
Tenryuu's Snooper: https://gamebanana.com/skins/140637
Personal Sound Addon: Not released due to lack of credits, sorry!
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